安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://developer.valvesoftware.com/wiki/SteamCMD#32-bit_libraries_on_64-bit_Linux_systems
ok, fair enough. i just performed the command listed (yum install glibc.i686 libstdc++.i686), and i have the libs already, according to YUM.
and even though it is a VERY BAD IDEA, i ran the launcher under root, checking to see if it was a permissions issue, and same result. as in the top post.
~Travis
~Travis
replay_srv.so does exist, so i don't know why it still doesn't find it.
these are installed, so the question is how to make them visible/usable for steam.
oh, and the contents of the debug.log, with my server token filtered out:
any thoughts or ideas?
Thanks,
~Travis
~Travis
Could you tell me how did you fix it? I´m having exactly the same problem
sorry i can't remember what was the solution, as when i update hardware, i fear i may have to go through it again.
~Travis
On 64-bit Debian/Ubuntu/Linux Mint run:
$ sudo dpkg --add-architecture i386
$ sudo apt-get update
$ sudo apt-get install lib32z1 libncurses5:i386 libbz2-1.0:i386 lib32gcc-s1 lib32stdc++6 libtinfo5:i386 libcurl3-gnutls:i386 libsdl2-2.0-0:i386
these commands