Spodeian 10 月 4 日 上午 2:31
Different versions of games for HDD and SSD
Games should be able to offer a HDD and smaller SSD version of the game if they want to which steam would then intelligently choose between, defaulting to whichever the steam hardware survey says is more common. There could be challenges with checksum handling but that's probably more for game devs to solve than Valve.
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Ettanin 10 月 4 日 上午 2:34 
or, you know, you could buy a ssd for gaming.

2 TB NVMe PCIe 4.0 is around 100 to 120 euros
最后由 Ettanin 编辑于; 10 月 4 日 上午 2:34
Spodeian 10 月 4 日 上午 2:37 
I have an SSD, but games often will deploy a version intended for HDD's using up more space than is necessary.
AmsterdamHeavy 10 月 4 日 上午 2:58 
引用自 Spodeian
I have an SSD, but games often will deploy a version intended for HDD's using up more space than is necessary.


Explain that in much more detail.
Princess Luna 10 月 4 日 上午 3:03 
Smaller SSD version ? what
game size for SSD = game size for HDD

You expect Steam to manage catalog of disks - HDD and SSD and devs to make 2 game versions?

And yes - Samsung Electronics 870 EVO 2TB 2.5 Inch SATA III Internal SSD is $139.99 USD on amazon
Nx Machina 10 月 4 日 上午 3:06 
引用自 Spodeian
I have an SSD, but games often will deploy a version intended for HDD's using up more space than is necessary.

There is zero difference between the game install size when it comes to an hdd or sdd.

The only difference is whether the developer recommends an ssd for performance.
Spodeian 10 月 4 日 上午 4:16 
HDDs have to find the data physically, unlike SSDs. So developers for platforms that use HDDs will place multiple copies of the same piece of data to reduce the latency, and also place data in in order so it can be quickly found when required. When deploying on SSDs this is just a waste of space and effort. PCs can have either. It is the developer that decides which is available, I have an SSD, I want devs to have the option to cater to me directly and not waste my storage space while still being able to cater to the majority who atm have HDDs.
AmsterdamHeavy 10 月 4 日 上午 4:23 
引用自 Spodeian
HDDs have to find the data physically, unlike SSDs. So developers for platforms that use HDDs will place multiple copies of the same piece of data to reduce the latency, and also place data in in order so it can be quickly found when required. When deploying on SSDs this is just a waste of space and effort. PCs can have either. It is the developer that decides which is available, I have an SSD, I want devs to have the option to cater to me directly and not waste my storage space while still being able to cater to the majority who atm have HDDs.

Youre way off the rails.
BloodShed 10 月 4 日 上午 4:24 
引用自 Spodeian
HDDs have to find the data physically, unlike SSDs. So developers for platforms that use HDDs will place multiple copies of the same piece of data to reduce the latency, and also place data in in order so it can be quickly found when required. When deploying on SSDs this is just a waste of space and effort. PCs can have either. It is the developer that decides which is available, I have an SSD, I want devs to have the option to cater to me directly and not waste my storage space while still being able to cater to the majority who atm have HDDs.

What evidence do you have to prove this?
Hi Im Swat 10 月 4 日 上午 4:24 
You have no idea what you’re talking about
Nx Machina 10 月 4 日 上午 4:36 
引用自 Spodeian
HDDs have to find the data physically, unlike SSDs. So developers for platforms that use HDDs will place multiple copies of the same piece of data to reduce the latency, and also place data in in order so it can be quickly found when required. When deploying on SSDs this is just a waste of space and effort. PCs can have either. It is the developer that decides which is available, I have an SSD, I want devs to have the option to cater to me directly and not waste my storage space while still being able to cater to the majority who atm have HDDs.

Nope. The game data install size is the exact same whether on an ssd or hdd.

For example Baldur's Gate 3 is 147.99 GB on an ssd and 147.99 GB on an hdd.

You can test that by using the move feature in storage to see nothing changes regarding the game data install size by moving a game from your hdd to your ssd.

The only difference between an ssd and hdd is that an ssd has no moving parts (flash memory) and an hdd has spinning platters and mechanical read/write heads.
最后由 Nx Machina 编辑于; 10 月 4 日 上午 4:59
Ettanin 10 月 4 日 上午 5:09 
引用自 Spodeian
So developers for platforms that use HDDs will place multiple copies of the same piece of data to reduce the latency, and also place data in in order so it can be quickly found when required.
That's the most hilarious fairytale i have ever heard. Yes, some games might have a HDD compatibility mode using more swap and RAM to compensate for the slow speed, but duplicating data in the hopes of having less angular distance to cover when reading from the platter? That's highly inefficient especially because most installers have no control in which sectors data to write is being written.
最后由 Ettanin 编辑于; 10 月 4 日 上午 5:09
Start_Running 10 月 4 日 上午 5:09 
引用自 Nx Machina
引用自 Spodeian
I have an SSD, but games often will deploy a version intended for HDD's using up more space than is necessary.

There is zero difference between the game install size when it comes to an hdd or sdd.

The only difference is whether the developer recommends an ssd for performance.
THe only difference might come down to the file chunk size. the drive is formatted to. YOu can get away with smaller chunk sizes on an ssd theoretically since you don't have to factor in the disc layout for optimal effeciency.
Ettanin 10 月 4 日 上午 6:45 
引用自 Spodeian
https://www.reddit.com/r/Helldivers/comments/1nwtig8/helldivers_2_tech_blog_1_install_size/
Then maybe ask Arrowhead for a fix. Not an issue Valve can fix for you. And yes, it's a totally stupid "workaround".
最后由 Ettanin 编辑于; 10 月 4 日 上午 6:47
BloodShed 10 月 4 日 上午 6:45 
引用自 Spodeian
https://www.reddit.com/r/Helldivers/comments/1nwtig8/helldivers_2_tech_blog_1_install_size/

That is the only game I've ever heard of that uses optimisation "techniques" so bad and so idiotic.
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