安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


It will only work when building a new module (and you add the hak to it) though.
It's not something that automatically will appear in the official campaigns or modules without this hak.
Note that the CCC is a resource for builders. It assumes you know how to build a module and integrate custom content (if not, get the Toolset Manual volume 1 and 2 and the Custom Content Guide from the Vault).
CCC is generally published as two archives. In theory, the only one you need is the .hak. Adding that file to your module will give you the custom content.
The other archive ("Source") gives you all the files submitted, organised by author. These are pretty much the same files as you already have in the hak, plus any demo modules and help files that the authors provided. You don't necessarily need any of these files. They are only there in case you want to build your own .hak from the source files, see the demos, or understand more about the authors' intentions.