Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Heinz234 2018 年 7 月 15 日 上午 10:40 
put it in : C:\Users\"your user name"\Documents\Neverwinter Nights\hak
It will only work when building a new module (and you add the hak to it) though.
It's not something that automatically will appear in the official campaigns or modules without this hak.
CyberBatty7 2018 年 7 月 15 日 上午 11:05 
Where do the rest of the files go?
Heinz234 2018 年 7 月 15 日 下午 10:02 
引用自 GoingBatty
Where do the rest of the files go?
That depends depends on the type. I need more info to be able to answer your queestion.
Proleric 2018 年 7 月 16 日 上午 1:29 
The guide link I posted above gives comprehensive information on where each file goes.

Note that the CCC is a resource for builders. It assumes you know how to build a module and integrate custom content (if not, get the Toolset Manual volume 1 and 2 and the Custom Content Guide from the Vault).

CCC is generally published as two archives. In theory, the only one you need is the .hak. Adding that file to your module will give you the custom content.

The other archive ("Source") gives you all the files submitted, organised by author. These are pretty much the same files as you already have in the hak, plus any demo modules and help files that the authors provided. You don't necessarily need any of these files. They are only there in case you want to build your own .hak from the source files, see the demos, or understand more about the authors' intentions.
CyberBatty7 2018 年 7 月 17 日 上午 11:43 
Is the kitsune a npc or a pc? I want to play as a nine tailed kitsune!
Lady MacBeth 2018 年 7 月 17 日 上午 11:50 
引用自 GoingBatty
Is the kitsune a npc or a pc? I want to play as a nine tailed kitsune!
Just looking at it by default they are npcs. Though with a bit of effort one could probably make them as a playable race for mods.
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发帖日期: 2018 年 7 月 15 日 上午 10:31
回复数: 7