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To further enhance gameplay, we have implemented quality of life improvements. Discover new interactive objects that grant additional scores when standing nearby, providing strategic advantages in the heat of battle. For example, in the "Mines" level, now you have to push the minecart to earn points. To make it happen, the Sentinel needs to be next to it while fending off hordes of enemies (they haven't gone anywhere)! Furthermore, we have introduced additional elemental versions of weapons, each with its unique effects, bringing more diversity and dynamism to combat encounters.

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