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We will be deepening our water mechanics by adding a Depth limit. Depths will be defined around the biomes - each biome will have some shallow areas, some mid-depth areas and some very deep areas. At the beginning of the game, you may be able to just dip your toe into the deeper waters if you prepare with oxygen potions; but as you progress and gain new gear like the Rebreather, you’ll unlock the ability to dive further and explore the deepest depths of Nera. The further you dive, the more you’ll be able to explore new areas, including Sunken Ruins.
Nera was once a region teeming with life and magic. Spirits and magical beings inhabited the world, living peacefully in Sanctuaries and villages across all of Nera - but the Deep gained power, raised the Spires and corruption flooded the world… engulfing much of Nera in deep, dark ocean. Remnants of this lost civilization are all around. Dive deep and explore through these Sunken Ruins, and learn more about what Nera once was.
There will be various types of Sunken Ruins throughout the world. Some may merely be a sunken archway or crumbled pillar, while others may be small villages or crumbled sanctuaries that you can dive and swim through, explore and collect loot. The largest Sunken Ruins will house special resources within them and offer unique challenges that will test your mettle. The Bubble Plants will only get you so far if you’re foolish enough to dive deep without preparing.
The story of Nera has really connected with a lot of players, and we are really excited to share more about the world and the many characters and creatures that live (or lived) within it. Through this major underwater expansion, we hope to show through the environment some glimmers of what Nera once was, as well as share more story directly through more findable lore. Will we learn more about Cassian and his adventures? Will we meet any new Precursors? Only time will tell!
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