拆解大师

拆解大师

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Bad Order System, I'll stop playing till update
I like the game mechanic itself. Playing the mode without time limit. I have stored ALL furniture items, all doors, windows and pallet items of all the 22 houses I deconstructed.

Now the order system is just starting to freak me out. I have an order with 11 brick pallets, 5 fridges and 7 doors. How am I supposed to deliver that? I have the stuff but there is NO car/truck able to store that and you can't order multiple couriers, send your own truck or whatever.

Just destroying the houses and ignoring the warehouse/order stuff isn't fun. So I'll stop playing this game until I see something about the in the update notes.
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正在显示第 1 - 10 条,共 10 条留言
Munty 10 月 19 日 上午 8:25 
Why have you stored everything from 22 jobs? That is madness! The order system seems to generate requests based on a combination of what you have currently stored in the warehouse + what is available in the day's jobs + some additional common items. If that is correct then filling your warehouse with so many hundred items will create huge, impossible orders... Not a good design decision by the dev if correct I agree but I would suggest you are playing the game in a very illogical way. Have you not been completing orders as you go? How much stock do you actually have in the warehouse? And where have you got money for all the expansions and racks and so on without completing orders? Also, expansions are softlocked behind having completed a certain number of orders so I don't know how you have even reached the point you have. Let alone why...
The_Data_Doctor 10 月 19 日 上午 11:04 
Ok, my text is a bit misleading. I didn't just store the stuff. I fullfil all orders I can every day and even had days (when a job was completed) where I didn't start a new job but got over to the next day to have new orders again because racks and truck were still full.

So yeah, I have warehouse lvl 3 and the biggest truck ... 10 furniture racks full, 4 bricks, 4 window, 8 wood, 4 walls, 2 doors and I don't know how many pallet items.

Selling where I can but as said the order system is kind of stupid. Especially when you get orders that just can't be fulfilled because no truck fts it.
pseudoswede 10 月 20 日 上午 7:53 
In the suggestions thread, I did suggest the ability to partially fill extremely large orders so that you can use multiple courier vehicles to fulfill them.
Duke Flapjack 10 月 20 日 上午 8:31 
I agree with OP. Currently there's not any good gameplay reason to actually *salvage* anything as it's far easier and overall more cost effective (and profitable) to just smash everything to dust and recycle the materials. That's stupid. There should be a way to sell one-off stuff. The order system is chaotic and obnoxious and IRL would not be the primary way of selling salvage. It's fine as a *bonus,* but not the only way to sell.

I *want* to painstakingly dismantle and salvage everything I possibly can. I find that enjoyable. However I have to have some way of profitably disposing of the materials salvaged. The game should actually reward those who want to play this way.
最后由 Duke Flapjack 编辑于; 10 月 20 日 上午 8:32
lolchemy 10 月 20 日 下午 8:42 
I agree the order system isn't the most fun. My improvement suggestion is to have everything in your warehouse be on your online marketplace (automatically). Every morning you get (maybe 3-5) notifications of what items sold. Then you have a day or two to pick the items and ship them without penalty. Most importantly is orders be for anything you don't currently have (but COULD have multiple orders for the same stock).
Shazoo 10 月 23 日 下午 7:17 
引用自 Munty
Why have you stored everything from 22 jobs? That is madness! The order system seems to generate requests based on a combination of what you have currently stored in the warehouse + what is available in the day's jobs + some additional common items. If that is correct then filling your warehouse with so many hundred items will create huge, impossible orders... Not a good design decision by the dev if correct I agree but I would suggest you are playing the game in a very illogical way. Have you not been completing orders as you go? How much stock do you actually have in the warehouse? And where have you got money for all the expansions and racks and so on without completing orders? Also, expansions are softlocked behind having completed a certain number of orders so I don't know how you have even reached the point you have. Let alone why...

on top of that, the orders need to "grey" out a bit in the computer and be at the BOTTOM of the list if you dont currently have them in inventory, then sort the wealthy, quality, poor in that order on the ones you do have for. Just give us the QOL things to make this part of the game actually fun.
Sunstrider 10 月 24 日 下午 8:10 
引用自 pseudoswede
In the suggestions thread, I did suggest the ability to partially fill extremely large orders so that you can use multiple courier vehicles to fulfill them.
Once you put whatever items you can in the order vehicle, you can partially send an invoice. You'll get a low rating and not as much order cash. But, it will free up the space.
引用自 Sunstrider
引用自 pseudoswede
In the suggestions thread, I did suggest the ability to partially fill extremely large orders so that you can use multiple courier vehicles to fulfill them.
Once you put whatever items you can in the order vehicle, you can partially send an invoice. You'll get a low rating and not as much order cash. But, it will free up the space.
For me it's not about freeing up space but about rewarding gameplay.
I mean ... I could just take out the "quest" items out of the house and store in the owners van and chop down every house. I would get just a fractional of money but wuold be fast. That way I avoid 3/4 of gameplay (deconstruction instead of destroying, sorting, transport "tetris" ...) but if I choose to use all functionalities of the game I still get the same rewards so to say ... just with a warehouse overflooeded with items never ordered and orders that are impossible to fulfil
Gabriel 11 月 6 日 下午 9:43 
You can partially complete orders with what you have. You don't need all the items and quantities.
Lady Elyene 11 月 9 日 上午 12:24 
引用自 Munty
The order system seems to generate requests based on a combination of what you have currently stored in the warehouse + what is available in the day's jobs + some additional common items.

Not really.

Out of the roughly 15 orders I receive each day, I can only fulfill one or two. The rest are unrealistic requests like 5 refrigerators, 12 dressers, 3 premium TVs, and so on. About 90 percent of the orders don’t match what I have in stock or what’s already in progress through existing contracts.

And that's not even mentioning the absurd prices found in those orders, for example for premium items or bulk purchases.

So what’s the point, really, when my warehouses are full and there’s no actual demand?
最后由 Lady Elyene 编辑于; 11 月 9 日 上午 12:26
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