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This was our first experience hosting a public multiplayer PvP game mode, and the playtest completed its goal - we managed to fix most of the critical issues on both game and online infrastructure, and the public playtest is wrapping up in its originally envisioned state (latest public patch). More than 50 bugs and issues of different scale were fixed during the playtest. This was a pivotal achievement for us on the way to the upcoming early access launch that was not possible without real player scale.

Some of fixed issues:
This is a closed initial phase of PvP playtesting dedicated to stress testing online infrastructure and multiplayer mechanics, currently available only to those who have access to the Steam Playtest via an activation key.
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