安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Its very low on steam sales rn due to poor marketing and autumn sale but i believe most will buy the game around server slam and after
The company has to decide how to budget for this mess of a project, and marketing ain't cheap. The only way the game can succeed is if it REALLY stands out in the now-saturated extraction shooter market - so they're likely putting their money into making sure the game is technically sound and can handle whatever players they DO get at launch. I wouldn't be surprised if they had a big marketing push in the last week before the game drops, but if they don't have hype now then they're not going to KEEP hype going for the rest of the month.
As long as the game A) doesn't immediately flop and B) has something unique/cool about it, it'll get free marketing from youtubers, forums, word of mouth etc. If it sucks as bad as it did during that first alpha, I can't imagine more marketing dollars would have saved it - PVP games in general and extraction shooters specifically are very hard to give broad appeal to, and they're clearly expecting/relying on money from the season pass type ♥♥♥♥ to continue funding the game. It'll be a balancing act.