安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
Bahasa Indonesia(印度尼西亚语)
Bahasa Melayu(马来语) 测试版
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题







UISince Ourboros is setting up the new UI, she has been asking me for some pointers here and there. The UI is finally coming along, which is so exciting. I have also focused on updating other UI elements to match the new design, like the gait UI and the arrows over jumps. They turned from basic to become more artsy, though I tried to not over design it. I used elements from the Rose paintings and put it on the gait wheel. I even added some more continuing swirls to make it more cohesive. It kind of looks like a fantasy bow! I had to create a matching arrow to it as well.



Updating the roads also became a pain and unnecessarily time consuming. So in case I would need to scale the map again for whatever reason the vector graphics would just work without having to do that much if any.
The numbers denote what type of music will be played in those areas. Though this area in particular is likely to change and might not represent how it will eventually look or sound. Otherwise you can see one of the reasons for the size up with the place names that are too small to show in this picture, but fully readable in my document if I zoom in. Also my house measurement examples.
载入中
