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On October 7 and 8, I was lucky enough to attend the first gaming festival of my life. This festival was IGROPROM and it took place in Moscow at VDNKh. Moreover, I was there not as an ordinary visitor, but with a stand with my game.
Going to the festival, I didn’t even think that the game would be interesting to anyone there and most likely there would be plenty of time to just wander around the exhibition and look at other projects, but how wrong I was. For two days without a break, people came up, were interested in the project, and played. Some people even went very far and found a bunch of bugs and errors that had to be urgently fixed, both on the spot and at night, after the first day of the festival.
As a result, we received a whole mountain of useful feedback, a lot of positive emotions and a charge to complete the project (with which there were a whole bunch of problems over the past year). Well, since not everyone was able to play at the festival, but there were many who wanted to, the demo version will be updated in the coming days, which everyone can play at home.












During the passage of the battle will take place using cards. With each battle, the protagonist will grow stronger, receiving more and more new cards and items, leveling up talents in the development trees formed as constellations. Each child have a unique trait and 3 stats that dynamically change the strength of the cards.
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