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Staffs are designed to support a variety of builds: a glass-cannon mage, a front-line battle mage, or a pure bludgeon bonker. Our goal was to accentuate these styles and give you meaningful tactical decisions for each.
As part of this shift, we've retired the "Retreat Chance" mechanic on Low Grip (which was always a bit clunky) and replaced it with Movement Advantage.
When attacking in the Low Grip stance, you now have a chance to gain a free tile of movement. You can use this to safely create distance after a strike (perfect for mages) or to aggressively close the gap for your next hit.
This mechanic also paves the way for some fancy stuff we have planned for upcoming magic skills. For now, it's a powerful tool that makes Staff combat feel significantly more fluid. We'll leave the rest of the tree for you to explore!



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