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Agree. Making blind rig able to blind the imposter for a few second even tho they step out of the smoke. Jammer could revive a used blind rig on the floor, heal can drain imposter sanity 1 bar? Xray get to see which elevator monster closet just opened from far across the map. Barricade should always able to block and don't get the red text saying "can't use the rig now." because the enemy is too close.
Idk, but I just want to say other rig deserve better too.
Nerf stun damage against pvp is enough, and let other player mix and match their combo to win, brick should be the only weapon that strong enough to be the threat of imposter death.
Stun should be a baseline and other rigs should just be if not better than stun, nerfing stun and screwing over PVE players is a bad idea
I dont think making the cooldown longer will change anything
Fundamentally you complete the trial more quickly by bypassing the prime asset during key parts with the stun rig
changes are needed sure, but removal? nah.
I do agree PvP shouldn't be the reason behind PvE changes though, and the cooldown increase doesn't change anything about recharge spamming which is one of the big reasons people run the stun rig.
Why not use the jammer instead? Or bricks?
Only in singleplayer or friends-only games. If there's matchmaking then it's a non-argument since you don't get to dictate what other players do. Whether it's you or someone else stunlocking an enemy for the entire finale makes little difference.