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-infinite range*
-when scoped use mouse wheel to zoom
-zoom increases range(that's how infinite range works)
-move slower the more zoomed you are
-less fov the more zoomed you are (can't see someone standing next to you
+faster movement while scoped vs stock
-has limited clip size; say 5 bullets/clip.
replace clip with "reload" key or automatically when empty.
reloading clip takes 3x longer shot-to-shot than normal.
Dude thats OP as ♥♥♥♥
+33% damage vs buildings
=normal damage during overheal decay
-10% damage vs players
-tracer shots when being healed by dispenser
Simple idea based on it's looks, unique-ish.
Love your Idea! I would love those stats to be in the game, just add in one more downside and BOOM!
+Silent kills, no response in killfeed
+No range limit
-Becomes a projectile weapon, and the bullets have VERY fast travel time.
+Does not charge.
+Damage based on range.
-25% Damage
+ Silent and No killfeed recording of kills
+ 50 max health on kill
- 20% damage vulerablity when unscoped
+Walkspeed+15%
+Scopes 10% faster
+Fires 10% faster
+Assassin's Custom: Less visible laser, almost transparent
+/- Five round magazine, requires reload.
-20% less damage
-10% slower charge
-20% less ammo from all sources
30% slower charge speed
10% more damage
silencer
30% slower switch and holster speed
on non headshot 75% slower reload speed
on headshot 35% faster reload speed
+Enemies evaporate on fully charged headshots, dying instantly no matter what bonuses they have
+Headshots combust an explosion that damages enemies near to the target
-Base charge rate decreased by 25%
-Fires tracer rounds
+Kills will Only Show On Killfeed For You
-6% Movement Decrease Will Zoomed In
-Enemies Will See You If You Miss A Shot via Jarate