Unturned
Deepwood
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MARV 2017 年 7 月 5 日 下午 1:18
NPC Ideas & Additions
I am wanting to create an NPC pack for Deepwood, however I would like to hear what people want before I start. (Quest's, Vendors, etc.)
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正在显示第 1 - 15 条,共 51 条留言
Seth6F0 2017 年 7 月 5 日 下午 2:24 
I think it would be cool to have a gun shop with npcs selling guns.
最后由 Seth6F0 编辑于; 2017 年 7 月 5 日 下午 2:24
Carnage 2017 年 7 月 5 日 下午 5:02 
A town just for npcs maybe?
Minaraho 2017 年 7 月 6 日 上午 1:18 
Have some of the Npcs in the metro?
Skye 2017 年 7 月 6 日 上午 1:36 
A shady NPC in a dark alleyway who sells you glue and blueberries?
SilverFire 2017 年 7 月 6 日 上午 3:40 
Maybe set up a town with npcs, some give quests, others sell things and a few do nothing accept talk
Omniscient Broccoli 2017 年 7 月 6 日 上午 8:01 
How about an NPC who buys ammo andattachments, but sells military weapons(Maplestrike, Heartbreaker, etc)
Xantho 2017 年 7 月 6 日 上午 8:07 
NPcs would be a great addition. Perhaps a group a various suriviors in a small camp atop one of the skyscrappers or the survivors of the Coalition wreak on the shore somewhere
Akira 2017 年 7 月 6 日 上午 8:56 
NPC's would be a wonderful idea. My idea of implecation is... complicated, but would be a joy to find. Add a shallow cave that contains a survivalist's camp (a.k.a tents, maybe a log cabin or two). The area would be small, and vendors few, though it would add an atmosphere of people actuallly trying to survive a pandemic, rahter than some, other... implacations of survivor camps. (I'd say make a metro to a city, and make that an NPC hotspot, but i hear Metro: Exodus is coming out... and I'd be on the safe side of anything 'metro' for a while...)
TheUltraNoob 2017 年 7 月 6 日 上午 9:03 
引用自 EthanJack02
A town just for npcs maybe?
that could be a good idea
Th3o  [开发者] 2017 年 7 月 6 日 上午 9:03 
Yeah, I was thinking that St. Nikolai would be NPC town, bu then I gave up on them soo...
buhdan 2017 年 7 月 6 日 下午 12:42 
make a NPC named Stealy Steve hiding in a mechanic place and have him sell makeshift vehicles.
Robbie 2017 年 7 月 6 日 下午 2:44 
Yes please add npcs mainly gun shop npcs or maybe even a mafia if thats possible
Ptoodle 2017 年 7 月 6 日 下午 2:59 
You should create some sort of story for the NPC's. Create something similar to the Coalition or the Unyielding. They should be some sort of military group formed at the last second to reclaim this area. They could even BE the Coalitoin, which found its way here. The quests should cover places in the map that yeild high loot and has a purpous. Don't just create a bunch of fetch quest that target civillian loot drops. The missions should be beneficial to the player and provide a deep story intrest. In summasry, the NPCs you create should ADD something to the map. They should provide something that the player NEEDS or WANTS. Be creative, and make a story with them. OR keep it simple to what we know (i.e. NPCs are part of coalition).
最后由 Ptoodle 编辑于; 2017 年 7 月 6 日 下午 3:01
MARV 2017 年 7 月 6 日 下午 3:05 
引用自 TheGreekNinja95
You should create some sort of story for the NPC's. Create something similar to the Coalition or the Unyielding. They should be some sort of military group formed at the last second to reclaim this area. They could even BE the Coalitoin, which found its way here. The quests should cover places in the map that yeild high loot and has a purpous. Don't just create a bunch of fetch quest that target civillian loot drops. The missions should be beneficial to the player and provide a deep story intrest. In summasry, the NPCs you create should ADD something to the map. They should provide something that the player NEEDS or WANTS. Be creative, and make a story with them. OR keep it simple to what we know (i.e. NPCs are part of coalition).

;P who says im not doing that already
Skey03030 2017 年 7 月 6 日 下午 3:23 
引用自 TheGreekNinja95
You should create some sort of story for the NPC's. Create something similar to the Coalition or the Unyielding. They should be some sort of military group formed at the last second to reclaim this area. They could even BE the Coalitoin, which found its way here. The quests should cover places in the map that yeild high loot and has a purpous. Don't just create a bunch of fetch quest that target civillian loot drops. The missions should be beneficial to the player and provide a deep story intrest. In summasry, the NPCs you create should ADD something to the map. They should provide something that the player NEEDS or WANTS. Be creative, and make a story with them. OR keep it simple to what we know (i.e. NPCs are part of coalition).
I like this idea. I was thinking of the same thing as well.
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