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报告翻译问题








I don't know if this supposed to be this way, but C is too friendly to sniper camping. Both factions have a spot in which sniper become too OP:
German Side
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=958036777
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=958036881
American Side:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=958037050
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=958037168
The fix for germans: add some kind of a thing that blocks the view. Also I noticed that the germans gets spawn killed way too much, there needs to be some sort of wall that blocks view between C objective and germans spawn.
For the US: remove that post, make that wall bigger and add an invisible block that doesn't let you climb it like shown here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=958040885
- B needs to be extended to the whole destroyed building
- C needs to be extended to the back of the building too
- US spawn after capturing D is too close to combat, it needs to be placed behind the fence here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=958108107
- spawns are shared after capturing E, both of them should be placed somewhere else (US spawn could be placed in objective's E spot, germans spawn could be in bunker)
- H and I objectives should be before G, since G is more dangerous and away from the spawn.
- F objective should be active only after I
The placement of the objectives are great, but the way they are activated is what makes the Stronghold broken
A (Church) + B (Destroyed House); C (Cafe) + D (Bridge); E (C... lets call it chicken) + H (fuel dump); I (warehouse) + G (Docks); F (Dank Cellar); J (Officer).
Basicly A + B means that those two objectives will be active at the same time and when both are completed, only then the next objectives will unlock.
Firstly thanks for the feedback it's of great help
Stronghold was planned for the attacking team to split up and take different routes through the map. It wasn't meant to be a linear A>B>C>D>E>F etc job. I'll review what you've poasted here and see if any changes should/can be made
Cheers :D