Team Fortress 2

Team Fortress 2

The Skullbuster 2012
Ronin Jingasa 14 MAR 2014 a las 7:36
stats?
well i think
when using marked death
+ instant 500 damage when getting headshot
- you will missing 20 health if bodyshot
+ can scope more
- missing 5 health when moving with it and scope every move
+ 14%faster moving on the guy who use it
- cant change weapon if not killed a guy


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Mostrando 1-15 de 44 comentarios
Genie 14 MAR 2014 a las 9:29 
spooky scary skeleton
RIFTMAKER 4 MAY 2014 a las 3:26 
the stats are okay......and i see there is an scout head right.......can it do somthing when you kill a scout....somthing like get 500 life or somthing else?
Genie 4 MAY 2014 a las 5:59 
and that means skullbuster
Scarface 9 JUN 2014 a las 4:10 
+50% damage when hitting a Scout
On Scout kill - gains 3 mini-crits
On Scout headshot kill - gains 1 crit

-20% damage on all other classes (crits and mini-crits are not affected)
Última edición por Scarface; 9 JUN 2014 a las 4:10
Genie 9 JUN 2014 a las 22:22 
yeah
Ms7er 24 AGO 2014 a las 3:58 
i was thinking with this that on headshot kill head explodes
25% more damge to but 50% damge taken from all soures
and B NAK's stats
Sniper Rifle Reskin. Spooky Sniper Rifle. Like Festives, but for Halloween.
Gluuuuu 28 OCT 2014 a las 12:33 
fukc off with your stat ♥♥♥♥♥♥♥♥
Pumpo 28 OCT 2014 a las 21:49 
-Pyros mask if killed pyro, engie cap if engie killed, ect
-20% LESS scope zoom
+More damage when close
-Less damage when far away
+When scoped more resistance from classes' hat on the scope
bucketmeat 1 NOV 2014 a las 7:17 
so its a honor bound sniper rifle?
Sam-7 6 NOV 2014 a las 22:54 
Scouts killed will increase moving speed but user starts off slower
If you head shot a scout in mid air you gain double jumps for that life... just a though
Baron901 15 NOV 2014 a las 18:46 
skull buster? i aint afraid of no skulls
Dootguy 17 DIC 2014 a las 16:20 
more like the skull ♥♥♥♥♥♥
street sign 21 MAY 2015 a las 19:17 
owtheedge
AnimeDasho 22 SEP 2015 a las 1:48 
Im sorry for necroing, but i just gotta say my idea for stats. how about it giving you movement speed in exchange for headshotting scouts? As for balancing i don,t really know. Killing scouts can be really hard and conditional so the balancing should not be too harsh.
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