Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Next, if you throw a ball and miss, that ball comes back to you. Since you threw it, it was consumed, then it was added back because it was detected as missed, so the count should stay the same as it was before you threw it, not add to it.
Finally, and this is what I believe is your issue... are you cheating? That is, you have the InfiniteStats cheat on? That cheat creates duplicate Pokeballs because it creates infinite ammo and a Pokeball is technically a "Weapon" by the game's standards. It was built off the grenade.
Correct me if I'm wrong about at any of this, and if you can, please a post a short Youtube video of the issue so I can see it in action. I have a strong feeling it's that cheat though...
See, the Pokeball when thrown and missed comes back to you, but that was under the assumption that it was consumed (where in 99.9% of the time, it will be the case). That cheat makes it so that ammo is never consumed, so when you throw a Pokeball a duplicate is made because it was never consumed as it was supposed to be. I can't detect if that cheat is on either, so there's not even a workaround I could implement for it. The solution is just don't use that cheat with my mod.