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报告翻译问题
1.) I'm not an expert on vanilla ARK that much, but I've come to understand quite a few things about the game in modding. Stasis is exactly what you're talking about. The farther away you are from dinos, owned or otherwise, the easier they will be on your system. In general, dinos have LODs (level of detail) that makes it easier on your system the farther you are away from them. In addition, all dinos go into stasis at a certain distance threshold. I have a couple of suggestions for you here and this might change the way you have your base and such set up in the game:
- Try to log out away from your dinos so that when you log in, they're not all loading near you, causing immediate FPS drops.
- In accordance with the first thing, perhaps it would be best to move your dino pen a bit from your base to help out with this, or maybe have a designated spot for logging out.
2.) When a dino is captured, it's not visible and therefore not rendered. This saves you from lag. What it does not save you from is latency, and this is because the mod performs requests to keep the status of your dinos in check, and it does them constantly for each dino you have captured. The reason for this is that when a dino undergoes unstasis (the act of coming out of a state of stasis), their visibility is naturally restored. My mod tries to force its own rules and overwrite that behavior.
Captured dinos, while invisible, still will process any passive logic that may contain. An example of this would be something like captured reapers staying underground between stasis states and such.
Dino Station is working differently for you because instead of hiding dinos in the world, it outright destroys them and stores their data in the Dino Ball apart of that mod. The only downside to this is that said data can become corrupted or lost quite easily and it's not recoverable. In terms of performance with my mod, you're going to most likely see higher FPS around captured dinos (even if you're standing right on that spot), but again, the latency can prove to be problematic if you're playing online in some capacity. In single player, you will not have latency issues, obviously. :)
This uses your own in house network instead of connecting you through the internet, which, even if you're in the same house, will still generate latency. There's probably a YouTube vid guide on this