Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
+150% Healing rate.
-50% Ubercharge rate.
-No Overheal.
On Uber: Every nearby teammate receives health when attacked; gains zombie skins.
+50% damage vs enemys with 25% hp or lower
pri fireing on a enemys will slowly drain there health
uber turns patient into a zombie
this gun will eat away at medi gun charge and cloaks
bodys will be digested if killed by this medi gun (it turns into goopy stuffs)
(zombiefied
+65% bullet resistant
immune to fire damage
after burn can still hurt
+80% damage taken on a headshot
+35% melee damage
+25% move speed
gain hp on attacks that kill
cant use med packs
can ONLY be zombified if a medic activates his charge when you have died
Uber is referred to as 'Curse' (hidden stat)
+ 20% slower ubercharge build rate
+ 50% faster heal and overheal rate
+ No heal rate reduction when target is under fire
+ Uber can be used at any percentage, will stop when alt-fire is released
- When uber is used, damages weilder for 2hp per 1% used
- No health regen during and for a short duration after uber is used
- Heal rate slows as Ubercharge increases