Team Fortress 2

Team Fortress 2

Intergalactic Phaser
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Here's my idea:

On close range hit: Drains 40% ammo
On close range hit: Drains 60% cloak and removes disguise
On close range hit: Deals bonus damage based on target's overheal
On close range hit: Forces target to switch weapons
On close range hit: 100% chance to slow target
95% clip size penalty
97% secondary ammo penalty
40% slower reload speed
No ammo from dispensers, period.
80% damage penalty beyond close range
最后由 = Uber the Sylveon ツ = 编辑于; 2017 年 10 月 14 日 下午 12:20
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正在显示第 1 - 4 条,共 4 条留言
ILoveMonkeys123 2016 年 10 月 26 日 上午 9:54 
Pros
+can upgrade buildings from a range
+shooting someone will make them recieve mini-crits from sentries
cons
-10%damage penalty damage
AtomicSFT 2017 年 7 月 25 日 上午 11:03 
Pros

+can remove sappers

Cons

Takes half you currint health

1 bullit

4 reserve

-60 damage

Takes 20 metle to reloud
ILoveMonkeys123 2017 年 7 月 25 日 上午 11:24 
Pros

+can remove sappers

Cons

Takes half you currint health

1 bullit

4 reserve

-60 damage

Takes 20 metle to reloud
That's a bit harsh, at leasta couple more pros
PigStarz 2017 年 7 月 25 日 下午 3:40 
I like the idea of removing sappers, so i though of this:

Can instantly remove sappers from a distance and make them sapper-proof for seconds

has 1 ammo, 4 reserve ammo (I liked that idea)

Uses 50 ammo

takes 10 seconds to recharge

does no damage
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