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- Intel gather action appears twice with multiple players.
- Stamina is turned on for some players
- If an operative dies, it loops the audio per player on the mission
- Extraction helicopter can run out of fuel without being destroyed
- If secondary extraction is destoryed, mission can't be completed
Thanks for the heads up!
I did have one instance in testing where the hostages did not spawn in, but I was unable to reproduce and fix it. The spawning occurs from the start of the mission and not because of any task order, which confuses me why they can on a rare occasion not spawn. I will try to get that fixed.
I worried about players choosing not to follow the initital insertion. Although not how I intended the mission to be completed, I may make some allowances for people who wish toenter the town of Vigny without taking the boat to the designated location first.