武装突袭3

武装突袭3

HMCS Addon
chkw30k  [开发者] 2017 年 7 月 20 日 上午 9:47
Known Issues & Problem Reports
Please report here if you notice the problem.

General
Movement
- Unexpected behavior by Physx.
- Unstable Action while on deck of "USS Freedom".

[JagdPanther]
- Unstable switching when to High Mode from Low Mode.
- Unstable moving while Cargo Mode.

Visuals
[HIGH-MACS]
- Animation issues in low resolution LODs.

Sounds
- Some sound effects may not be audible due to around environments.

Multiplayer
Movement
- Jump can not smooth work in case that many objects are around.

Visuals
- Unstable Walk animation.

I appreciate your help ! :)
最后由 chkw30k 编辑于; 2019 年 5 月 20 日 下午 12:08
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正在显示第 1 - 15 条,共 88 条留言
Sunflower 2017 年 7 月 25 日 下午 6:39 
The controls mess up in two seater mode. Can jump but not boost, for example.
chkw30k  [开发者] 2017 年 7 月 26 日 上午 12:48 
@Because Viking
Thank you report !
I have to know that situation of problem. (SP, MP or Zeus...etc)
Please give me that details.
Maxwell Boltzman Graph 2017 年 8 月 2 日 下午 5:49 
Last I tried this AI in mechs was unable to fire at infantry targets. Dont know if this was intended.
最后由 Maxwell Boltzman Graph 编辑于; 2017 年 8 月 2 日 下午 5:49
chkw30k  [开发者] 2017 年 8 月 2 日 下午 10:08 
@ShadowHog
I don't understand why happen that.
but I know, AI gunner judges that it can't shoot when applyed multi axis (3 or more?) rotate animation.
HIGH-MACS is applying 5 axis rotation at max.
as a result a whimsical gunner is born...
in short, bohemia, plz help me and fix that !
30k 2017 年 8 月 21 日 上午 4:46 
Was just in Editor and wanted to try the mech on Altis but when i jumped the mech lagged in the air. I could move the gun smoothly but the movement was just lagging. The only thing that was placed was the pilot and the mech.
最后由 30k 编辑于; 2017 年 8 月 21 日 上午 4:47
Atlas-Zero 2017 年 8 月 31 日 上午 12:54 
found a bug, in SP main cannon has no damage, like it will shoot and everything and hit the target, but the shells have no effect like they dont give damage :/
最后由 Atlas-Zero 编辑于; 2017 年 8 月 31 日 上午 12:54
chkw30k  [开发者] 2017 年 9 月 2 日 上午 12:53 
@Turtok123 @The Tactician
In my environment I could not reproduce them problems.
umm...I have no idea, sry.
but I would try to serch and fix them, thanks reports!
God of Monkeys 2017 年 9 月 4 日 上午 8:09 
Hi, chkw30k, I find some bug when I put HIGH-MACS in Eden editor.
Here is image: https://imgur.com/a/Y5Etp

(I only load your mod with vanilla environment)
最后由 God of Monkeys 编辑于; 2017 年 9 月 4 日 上午 8:10
chkw30k  [开发者] 2017 年 9 月 5 日 上午 6:41 
@God of Monkeys
I confirmed that.
The scope setting seems to be wrong. I'll fix that soon.
If you feel nagging, you can hide this warning by setting the "No Log" option at the launcher.
thank you reports :)
DruidicRifleman 2017 年 9 月 8 日 下午 2:25 
Ummm I am Having issues with the New update The Desert model does not have ammo
DruidicRifleman 2017 年 9 月 8 日 下午 2:40 
Yeah seams any that spawn with custom load outs spawn in with out ammo
chkw30k  [开发者] 2017 年 9 月 8 日 下午 4:14 
@DruidicRifleman
I confirmed that problem.
the cause is under investigation.
thanks reports.
chkw30k  [开发者] 2017 年 9 月 8 日 下午 5:44 
Must select "Gunner" at Pylons setting. (click type icon)
Investigating ways to set "Gunner" as default.
chkw30k  [开发者] 2017 年 9 月 16 日 上午 5:37 
It seems that AI can't control cannon because multi jointed arms and animations.
for now I'm giving up AI control.
broid23 2018 年 6 月 11 日 下午 1:17 
@chkw30k I really like these a lot and added them to my militerized Exile server. My question is: Is there a way for me to lock them? I have all functions but the lock feature. Is there a special class I need to create in config.cpp??
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