安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








There is no perk for Titans at the moment and it feels underwhelming to have a Titan with 5 fighters per wing when a carrier which is far smaller has five times this amount. Plus, because Titans are quite static by nature, it benefits a lot to have fighters with a lot of mobility.
In other words, I can give the Railgun perk the effects of the carrier familiarity perk. However, the carrier familiarity effect of the railgun perk will still effect Carriers.
In order to change (or add) the thing the perk is changing, I would need to find the code that dictates the effect itself. Which I had searched for and not found when making the origional Carriers: Reduxed before I seperated the perks portion into this mod.
I also suspect the file in question would be heavily encrypted.