ARK: Survival Evolved

ARK: Survival Evolved

Alchemy
Leasoncre 2017 年 7 月 11 日 下午 7:20
Suggestions
Some suggestions to improve ease of use and mod functionality

1. would it be possible to have the blueprints show up in a crafting tab, as opposed to the main inventory?
--idea/possible implementation?: drop BP's in, they get 'learned' by the bench and show up in the crafting tab, original BP disappears from inventory. if bench is moved or broken by owner(not enemy?) it drops the BP items (no need to save metadata in the item itself when in inventory).

2. able to craft specific amounts of items: (as opposed to energy qty in table or 5 stacks default.)

minor things:
3. 'convert all items' -actually converts all items instead of half (deceptive and confusing button name)
4.make energy values always visible in tool-tips (no need for button)

5. if crafting tab is possible(#1) it may also be possible to move the 'learn item' to the main bench as well.
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Leasoncre 2017 年 7 月 11 日 下午 7:25 
Shorten the name of the blueprints.
BLUEPRINT is already the first thing in it's name(item type),
it would be advantageous to shorten the BP name to something short like "ALC-BP:[item name]" to improve readability of items name's.
ie: S+ item names get cut off/ hidden behind the 'crafting requirements' section of the tooltip, making them hard to see the full name, and can with some things completely hide the defining name.
BowenArrows  [开发者] 2017 年 7 月 13 日 上午 10:52 
Thanks for the suggestions 1 is not possible unfortunately, 2 is also not possible, unless I mess with widgets and such, 3. I'll rename the button, 4. I wish I thought of that sooner, however, I can only have it show on item in, if you close the inventory it goes away, and blueprints keep the values stored so thank you for that suggestion. Un forturately 5 would have been nice to have but I still need the view energy button. And finally I will shorten the name.
din0s 2018 年 2 月 3 日 上午 6:32 
KUDOS to the developer for a great mod :steamhappy:

The only one thing that I don't like is...let just call it..."Medieval Design" (appearance of devices, all alchemy concept of "magically" transmuting one element into another)

In my opinion (and I want STRONGLY emphasize that is ONLY an opinion and a suggestion NOT a criticism) more modern approach to this subject will fit better to sci-fi setting of ARK game.

Let just swap "Alchemy table" to "Nanoforge", a device that with help of nanomachines is able to deconstruct anything into a form of pure energy and then can turn this energy into anything you want (assuming that you have a blueprint for it).

As you see, idea stays the same, but have a little more sense in-game (especially mid to late stage).

With an updated appearance of devices (preferably TEK-style), it will look more like a part of the game progression that something added to it.

I have to mention that in the current state it looks nice on Primitive+ or Ragnarok setting.
Please consider making this changes to a mod or even turning those ideas into a separate mod, and once again:

GREAT JOB :D:

最后由 din0s 编辑于; 2018 年 2 月 3 日 上午 6:34
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