安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Many good ideas left, Check :3
Mostly I meant to blend back into vanilla, having one side of it being a corner and that was all to the block, so people running it back to vanilla would have an easier time blending it at outer edges and whatnot. But the L shape is adaquate.
What about a passage that slants at a 45 degree angle upwards? That would be useful for some "stairs" that fit in with the passage block design.
MUAHAHHAHHAHAHAHAHAHAHHA!!!!!
I call it a secret passageway.
I know the doors work with the newest update, just be careful with them on previous versions. The issue, was that the collision box for the doors were spawning in the middle of the block instead of off to one side. Running into the collision meshes was the only way to reset them in creative, where cycling the door in survival would do the trick (running into them in survival would kill the player instantly). The collison boxes would reset to the middle of the block on reload of world, and/or if placed in creative mode. Doors built in survival didn't seem to cause issue until reload.
Cheers~
Cheers!