安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Medium Utility Helicopters
Nice Lil' Mod. Adds A small pack of Helos. a few are modern like a Merlin and Blackhawk. But most are Multiple variants of Huey's ranging Cool transports to Gunships with sharkteeth on the nose sides. And they have a very realistic but still easy to fly feeling to their movement. (AKA It isnt a Littlebird but neither is it a Super heavy af Cargo Helo) Same for some MI-8s In the Pack
All loottables contain only unsung equipment and weapons.
There are only Unsung vehicles and those that were already available in 1965.
Plus A3XAI NPCs fighting only with VC and NVA equipment. As roaming AI at random points (15 Teams between 4 and 6 men).
Then another script that randomly spawns sniper trees on the entire map (arround 50).
As map we use G.O.S Song Bin Tanh (15x15 km).
The result? Vietnam as it really was...... the Vietcong determined WHEN, WHERE and HOW LONG was fought.
Currently we are working on another script that let punji traps spawn randomly.
TFAR radio (supported by unsung)
Enhanced movement (works fine)
STUI (works fine)
ACE3 (some problems but people like the medical system)
ACRE radio (unsung support is WIP)
Smoking cigs (seems to work)
ADDITIONAL JUNGLE MAPS
Prei Khmaoch Luong - ព្រៃខ្មោចលង
G.O.S Song Bin Tanh 2.0 (APEX)
G.O.S N'ziwasogo
Tanoa
Have you tried Vcom it makes the units a lot more aggressive. ive seen AI track my players down while surpessing and smartly placing nades