Stellaris

Stellaris

Real Space 4.0
pipo.p 2020 年 7 月 2 日 上午 2:07
Real Space and astrophysics
Hello! A short ramble on hyperlanes and star classes.

If I recollect correctly, Real Space mod changes the star classes distribution during galactic generation, in order to be closer of irl distribution (for example, increasing the number of red dwarf stars).
Thus, galactic map is closer to reality than both what we can expect from a night sky on Earth, and the galactic map in vanilla game. But I wonder how this works together with the hyperlane in-game "physics" that is sold to us.

For what I understand, hyperlanes result from gravitational anomalies that allow a ship to shortcut normal space by travelling through an hyperspace (one or more additional dimension). Or else perhaps, gravity is only the visible explanation of some more complex cause for two distant stars to be closer to eachother in a higher dimensional space. Whatever the reason, it seems that gravity has to play a role in hyperlane generation and exploitation.

On the other hand, we need that a star like our tiny Sol gets a chance to be linked to at least another star, somehow.

So, I wonder if game designers were not so right indeed, in not following irl star distribution, but favoring more heavy star classes, just because gravity would matter!

Trying to merge both approaches, and choosing as a theoretical explanation that more massive stars are likely to stretch out the fabric of normal space more, thus having more chances to generate an hyperlane to another star (or if you prefer, they have more chance to form a star cluster in hyperspace), I wonder if galaxy generation couldn't be changed another time, in another version of your mod (or through a setting menu) as follows:

*** Max number of hyperlanes depends on star class (dwarf stars likely to have but one hyperlane);
*** Hyperlane "strength" or galactic distance between linked stars also depends on their star class es (two dwarf stars unlikely to be linked together, hyperlane originating from a dwarf star likely to be shorter than one linking two massive stars);
*** Hyperlane "flavor" or FTL base speed depends on star classes and galactic distance (this third point possibly can be merged with second point in case you assume that hyperspace distances (or FTL travel times) aren't a monotonous function of galactic 3D distances (they don't necessarily increase with 3D distance).

In short, as regards to the galactic map, what about having a less star shaped network, and a more tree-structured network?
Massive stars would still form a loose star shaped network throughout the galaxy, while dwarf stars would appear like terminal leaves in a tree structure; very massive galactic objects would be likely "hyperspace" hubs.

What's your thought about this ramble? Technical possibilities, closest way to achieve this?