安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








They need to either be a short-term event, or be far less common.
Luckily, you can go into your save file, search for Tremor (which should be under <activeConditions>) and remove the event when it's happening.
Found the file on my computer under Steam>steamapps>workshop>content>294100>935948526>Defs>Incidents but I am not sure the numbers on the folders are the same on all downloads.
Yea thats great... but only done when you make a new world
If you are able to make a on/off switch to it, that would be even better, but simply removing it would beat the entire point of events to the ground.
They might be lethal for mountain colonies, but so is 3 consecutive raids thrown at you by Randy or the storytellers trying to actively kill your colonists because you passed the hard cap.