RimWorld

RimWorld

SeedsPlease
Oniwabanshu 22. feb. 2019 kl. 19:56
Duplicate sowing job.
Hello!
As Fason The Wizard, i was seeing 2 sow job in the work tab, but i mixed it with mint menus mod, and the result is that i can't sow anything but potatoes, even if i don't have potato seeds, and i can't plant the other seeds i have.
After searching into all of my mods, i found that the only one touching sowing was RIMMSqol mod:
RimSql.
props.fields.Add(new SettingsFieldPropertiesPrimitiveFloat<ThingDef>("SowWork","Sowing-Work",60,default(float),t=>t.plant.sowWork, 0));

But i don't know if that bit of code is enough to break seeds please.
Full hugslib log:
https://gist.github.com/HugsLibRecordKeeper/89e9e59616f256f4fe2b3edcc751403a

A ♥♥♥♥♥♥♥♥ mod warning,
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Charlotte  [udvikler] 24. feb. 2019 kl. 17:20 
RimSQL is such a kitchen sink mod, not going to touch it.
Oniwabanshu 25. feb. 2019 kl. 0:02 
I am sorry for the trouble, it wasn't RIMMSqol.
It is taking me a while to find out... the curse of having that many mods ;_; it seems it is "advanced animal framework". i have to confirm.
Oniwabanshu 25. feb. 2019 kl. 3:09 
It was indeed "advanced animal framework", it adds a custom workgiver that basically does the same as the base game one.
<WorkGiverDef>
<defName>WPGrowerSow</defName>
<label>sow crops</label>
<giverClass>WorkGiver_WPGrowerSow</giverClass>

I don't know why it shows for humanlikes, it is supposed to be for animals. I'll tell the other author about this.
Sry again for bothering.
Charlotte  [udvikler] 25. feb. 2019 kl. 9:44 
Strange. Perhaps it can be patched to be lower priority so it never gets called.
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