ARK: Survival Evolved

ARK: Survival Evolved

Dynamic Fence System
 Chủ đề này đã được ghim, thế nên nó có thể quan trọng
Game.ini Crafting Override Example
I couldnt find anything here so made one - of course people can change/add there own but this is just an example:

*** game.ini ***
[/script/shootergame.shootergamemode] ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FencePost_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Obsidian_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=30.0,bCraftingRequireExactResourceType=false))) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FenceGate_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Obsidian_C",BaseResourceRequirement=30.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=30.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=30.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=false))) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FenceGateDouble_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Obsidian_C",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=130.0,bCraftingRequireExactResourceType=false))) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FenceControl_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Obsidian_C",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=130.0,bCraftingRequireExactResourceType=false)))
Lần sửa cuối bởi [GAS] Hu5ky; 8 Thg08, 2017 @ 2:11pm
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wuzzy  [nhà phát triển] 8 Thg08, 2017 @ 6:03am 
Thanks for documenting that!
[GAS] Hu5ky 8 Thg08, 2017 @ 9:34am 
@wuzzy

PrimalItemStructure_ControlBox_C

For some reason this fails to change no matter how I have tried, I even tried PrimalItemStructure_ControlBox_C_DM but same results - going to have to look harder unless you can confirm the code above ?

Just for interest i tried the following code:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_ControlBox_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Stone",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=false)))
Lần sửa cuối bởi [GAS] Hu5ky; 8 Thg08, 2017 @ 9:37am
wuzzy  [nhà phát triển] 8 Thg08, 2017 @ 9:38am 
Think you probably want "PrimalItemStructure_FenceControl" and presumably with the _C
[GAS] Hu5ky 8 Thg08, 2017 @ 10:19am 
Ah couldn't find that in the files will try that instead

wuzzy  [nhà phát triển] 8 Thg08, 2017 @ 10:20am 
Should be same as the spawn command
[GAS] Hu5ky 8 Thg08, 2017 @ 2:15pm 
Yes that was it - didnt search the mod folder enough :)

Example updated
Lần sửa cuối bởi [GAS] Hu5ky; 8 Thg08, 2017 @ 2:16pm
wuzzy  [nhà phát triển] 8 Thg08, 2017 @ 3:35pm 
Thanks!
garyp156 11 Thg07, 2021 @ 9:58am 
Husky, how did you know what the class name was? By looking at the spawn codes?
I have another mod that I'd like to mess with the crafting overrides.
wuzzy  [nhà phát triển] 11 Thg07, 2021 @ 10:13am 
It depends on How the mod author named the class, but convention is to use PrimalItemStructure_<THING NAME HERE> Try searching the mod install folder for uasset files named like this, it may help!
garyp156 11 Thg07, 2021 @ 11:42am 
Nguyên văn bởi wuzzy:
It depends on How the mod author named the class, but convention is to use PrimalItemStructure_<THING NAME HERE> Try searching the mod install folder for uasset files named like this, it may help!
Thanks again wuzzy! I found them, and I learned something. That's the important part.
And I needed to add _C to it.
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