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报告翻译问题








Other than that, I think this is an excellent version. The difficulty of the AI, especially on the "wave boss" is noticable & appreciated.
I can see what you mean by the various enemy types being a bit too samey, I just think it being closer to that of Crypts the way we currently have it. We still show the enemy types off in a subtle way with weapon types, helms, and the colors of their bones. Thanks for taking the time to write out the suggestion, I'll see what we can do over the next few weeks to improve on enemy type visual representation but I would like to keep the army of undead look.
1) An AFK zone but only accessible during intermissions
2) Possible "Damage Upgrades" in Zone 3? Has it stands right now "Blunt" type weapons are the most efficient right for getting rid off the super heavies skele, like the Deathbringer for example nowor somewhat hidden in unused house in hordetown like the 1 in next to the entrance of the graveyard. ( i really like the level 4 armor location above the inn).
3) Addings Javelins and Quarter Staff?
4) Fixing the cheese spot in the Zone 3, where you can hide below an AI spawn and they just kick you to death or sometimes you make trought it
5) possible Super Giant skeletons?
6) Lightsabers? Giantslayer buff?
7) Spikes trap?
---
1) Just like the ''roulette box'' for weapons, how about the same thing but instead, it give you access to 1 of those buff that sometimes the enemies drop.. You could make it like a summoning circle in the zone 3 after wave 20 when it finally opens by itself. I can't think of a way to make balanced but it could something like this:
-- Really expensive
-- Limited uses ( between like 5-10 uses for the whole game)
-- Very hidden conditions to be able to use it
Edit: i am not sure if it is even feasible in the zone 3, Since forcing access to it spawns the End Game. Oh well, at least i trow off my suggestion about it
2) Can i have a chicken model hidden somewhere please? just like the vendor NPC behind the counter at the inn. (....sacrifice the chicken to activate the ....????)
3) I find the '' Replenish Ammo '' buff kinda pointless, would it better if it was '' Infinite Ammo " for 30 seconds instead? this would make throwable weapons kinda fun to use
I do understand Ranged weapons are very strong on some situation, i said this because we can't get buff during the boss round and throwable feel sort of weak and too limited to be worth getting them a bit
4) Drunk Effect, you could make this has your character can only use their fists and do double damage at the same time for the duration.
5) A Low Gravity Round ? i don't know but it could work right? but probably doesn't fit well in here.
?) Infinity Gauntlet????? yes?????