安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








+20% more damege.
+Takes 3 hits to destroy.
-Needs to recharge.
+Catchy Music yo(Unlisted)
-25% Damage rate
Saps 20% faster
1 more hit to destroy
Alerts Engi .5 seconds after building is sapped(slower alert time, maybe 1 second)
Cons:
Plays loud music when sap( music is from tf2 sound track)
Have 3 sappers, when one is gone sapper recharge(recharge time as fast as a bonk!atomic punch recharge)
-40% slower sapping speed
-undisguise on placement
plays catchy music while sapping
description:
based off of the sapper saxton hale used to destroy sax hal 2000.
+ takes away sentry ammo and dispenser metal this goes to your cloak
+ target sentry and dispenser at like your on there team
+ does not show up on engis screen
+ 400% more hits to break
- does not stun sentry or buildings
+Drains Sentries and dispensers metal and ammo supplies
- tune plays when sapping
- does not stun sentry or buildings
-1 more hit to destroy
-Loud music makes it obvious
+ Temporarily deactivates all sentries or buildings within the radios signal.
or
+ Temporarily deactivates all buildings belonging to the engineer as one is being sapped.
- While being held plays loud music.
- Can be destroyed in one hit.
- Does not destroy stunned buildings only the building being sapped.
- Can not sap multiple buildings while it is sapping.
- Once building is destroyed all building reactivate from stun.
- Deactivated buildings can be recovered after a single hit.
- Loud while sapping
- Afer any use have to be recharged
+ Takes 2 secs longer to inform engie about building being sapped
+ Building is still disabled for some time after removal of sapper
I still think about stats, that :
Longer time it takes to recharge = Longer time it disables the sapped building after its removal
Can only sap one building at a time
Eh?
There's the Ap-sap wich can do the samelike our normal sapper.
+Does not inform Engineers that the building is being sapped
+Drains Sentries and dispensers metal and ammo supplies
+Needs 4 hits to be destroyed
+Building is disabled for 3 seconds after sapper's removal
-20% damage rate
-Can sapper only 1 building at the time
-Tune plays when sapping
-After use the sapper needs 7 seconds to be used again
-A sapped buildings abilities are only reduced by 33%
^ (In example: Sentry deals only 33% less damage while sapped)
I think these stats are very simple.
+banana
-vegetable
+what the cut
+my mother
desc
make sex with me