ARK: Survival Evolved

ARK: Survival Evolved

Editable Server UI (WBUI) Open Source
Aymac 2019 年 6 月 21 日 下午 4:19
ark crashes when I press f1, this happens to my players since yesterday
the game crashes when I enter the server and press f1

Logs:


Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\Trunk\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 154 from an array of size 154


VERSION: 297.35
KERNELBASE.dll!UnknownFunction (0x00007ffec346a839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6bd421098) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6bd421635) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FSlateFontMeasure::MeasureStringInternal() (0x00007ff6bd544832) + 66 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:176]
ShooterGame.exe!FSlateFontMeasure::Measure() (0x00007ff6bd5440db) + 85 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:39]
ShooterGame.exe!FSlateTextRun::Measure() (0x00007ff6bd656384) + 169 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\slatetextrun.cpp:57]
ShooterGame.exe!FTextLayout::FRunModel::CreateBlock() (0x00007ff6bd667619) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:1954]
ShooterGame.exe!FTextLayout::CreateLineViewBlocks() (0x00007ff6bd65f58a) + 5 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:178]
ShooterGame.exe!FTextLayout::FlowLineLayout() (0x00007ff6bd66079c) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:361]
ShooterGame.exe!FTextLayout::FlowLayout() (0x00007ff6bd6603a2) + 18 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:328]
ShooterGame.exe!FTextLayout::UpdateLayout() (0x00007ff6bd6618be) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:635]
ShooterGame.exe!FTextLayout::UpdateIfNeeded() (0x00007ff6bd661862) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:625]
ShooterGame.exe!FTextBlockLayout::ComputeDesiredSize() (0x00007ff6bd6d5789) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\widgets\text\textblocklayout.cpp:88]
ShooterGame.exe!STextBlock::ComputeDesiredSize() (0x00007ff6bd6d49ce) + 188 bytes [f:\build\trunk\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:196]
ShooterGame.exe!SWidget::CacheDesiredSize() (0x00007ff6bd57e417) + 17 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:329]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6bd57e392) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff6bd5c2bf7) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:614]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6bd5c4679) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6bc3c9662) + 15 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2440]
ShooterGame.exe!GuardedMain() (0x00007ff6bc3c3a3c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6bc3cab6a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6bc3cac98) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6bef52da1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffec5917bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec5b8ce71) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec5b8ce71) + 0 bytes [UnknownFile:0]
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GamerKittyEuphoric 2021 年 10 月 28 日 下午 11:21 
First - did you do a file check on ARK? Verify Files?

Second, did you try turning off "use Json"

Third, did you uninstall the mod (deleting it from your files entirely) then redownload it?

Fourth, is it a server Dedicated (As in a host you pay for) or run from your computer.
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