安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 12
 12								 此主题已被置顶,因此可能具有重要性
  此主题已被置顶,因此可能具有重要性	 
					 
													




 举报此帖
 举报此帖


Mod version # you have
which ships and how many on each side.
How the battle was started or controlled (did you just move to attack and watch or was it actively played)
The main things I want to find out right now are:
1) are any ships utterly useless (IE can't do any damage, turrets aren't working)
2) are any ships indestructable when they shouldn't be (B-wings are a good example right now, they are very very hard to kill)
3) how long does a specific ship take to kill itself with no other ship types (1-1, 10-10, as long as it is balanced) Ships should not take more than 3 minutes to do this except for special ships like the executor, unarmed platforms and the smaller a ship is generally the shorter it survive
4) stright up verses, start with 1 v 1 and then scale up the losing ship to find out how many are needed to kill another ship. for example 1 star desroyer to 6 dreadnaughts. Try this at different ranges and angles and describe the outcomes
4) mixed groups of ships that would normally be played, use your imagination, but mainly want to know how common ships work together
Also if any one just wants to fiddle with the balance testing mode that is in game. Feel free to posts your thoughts and Findings.