ARK: Survival Evolved

ARK: Survival Evolved

Genetic Implant [Open Source]
 此主题已被置顶,因此可能具有重要性
2Slow2Shoot  [开发者] 2017 年 6 月 20 日 上午 3:32
Bug reports
-
< >
正在显示第 1 - 14 条,共 14 条留言
Der DoN/ Zocken < Bildung 2018 年 1 月 16 日 上午 9:51 
This Error and many other become i when i travel from server to server :( or i log in :(
i send you other crash Message when i have a scrennshot from this...
Can you fix it pls ?
Greating DoN

Ensure condition failed: false [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 688]
Unsupported context object of class PrimalItemCostume_GeneticImplant_DiMo_C (SuperClass(es) - PrimalItemCostumeGeneric_C, PrimalItem_Base_C, PrimalItem, Object). You must add a way to retrieve a UWorld context for this class.




VERSION: 276.42
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6afecfd84) + 17 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:314]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6afecfdc2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6afecfdc2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff6aff147b7) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:614]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6aff16239) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986]
ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff6b0302548) + 0 bytes [c:\svn_ark\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146]
ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff6b0302660) + 0 bytes [c:\svn_ark\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6afdc5236) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6afdc50f8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffce1f12774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3200d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3200d51) + 0 bytes [UnknownFile:0]

Crash in runnable thread SlateLoadingThread
最后由 Der DoN/ Zocken < Bildung 编辑于; 2018 年 1 月 16 日 上午 9:52
Der DoN/ Zocken < Bildung 2018 年 1 月 16 日 上午 10:36 
Here the next DC :(

Ensure condition failed: false [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 688]
Unsupported context object of class PrimalItemCostume_GeneticImplant_DiMo_C (SuperClass(es) - PrimalItemCostumeGeneric_C, PrimalItem_Base_C, PrimalItem, Object). You must add a way to retrieve a UWorld context for this class.




VERSION: 276.42
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffcb6b91f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675]
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffcb6b920f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723]
PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffcb6b99e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226]
PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffcb6b8835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffcb6b870e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffcb6b86ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffcb6acee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffcb6ace401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
ShooterGame.exe!RaycastSingle() (0x00007ff6b0967f48) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\collision\physxcollision.cpp:896]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6b09069e4) + 240 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6b09094ad) + 26 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6b08ff905) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6b08ffbb8) + 36 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6b0900f4e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6b0900f4e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6b09000c8) + 9 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6b0900f4e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6b08efd44) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6b07408d4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1136]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6b0759d4a) + 90 bytes [c:\svn_ark\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1572]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6b074e4a6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6afce66c6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6afce641e) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6afce4edb) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6afdc5236) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6afdc50f8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffce1f12774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3200d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3200d51) + 0 bytes [UnknownFile:0]

Crash in runnable thread TaskGraphThreadNP 1
2Slow2Shoot  [开发者] 2018 年 1 月 16 日 下午 12:29 
Sorry for this.

I'm aware of this error. It was already reported before, but this is hard to fix, because I'm not able to reproduce this. I'm running this mod on my 3 Servers since creation and only once got this error. And this was already some months ago.

I'm still having this mod on my ToDo-List and will make some core rework of the code in the future. But I need to find the right time for this, because this mod is kindof complex and time-intensive.
Rickster 2018 年 12 月 4 日 上午 6:15 
We’ve been experiencing a problem with the implants since the update that removed the transmitter on November 25th.

While the dinos are wearing the implant, they can’t move. They don’t walk forward’s or backwards. If you tell them to fly, they just hover over the ground and can’t move except to just land again. If you remove the implant costume, then they are able to move in the vanilla fashion again (without any of the implants bonuses).

The following settings are used in the GameUserSettings.ini file:
[DModify]
SpeedStep=0.005
MaxSpeed=300

I’ve tried deleting the old files off the server and reinstalled the mod from scratch. I’ve tried changing the mod priority from second on the list to the very last one on the list (no change from the errant behaviour I described above).

We waited till after the first update after the dev kit was released to see if it was related with that; but, no luck.

We use the following mods in the following order (and currently using the Extinction Map/DLC):
Ultra Stacks - 761535755,
Genetic Implant - 920863731,
Death Recovery - 751991809,
Structures Plus - 731604991,
Platforms Plus - 719928795,
Castles, Keeps, and Forts - 764755314,
Make your Ark easier reloaded - 881446972,
ECO RP Decor - 741203089,
ECO Garden Décor - 880871931,
ECO Scorched Earth Decor - 764241499,
ECO Aberration Decor - 1266909337,
Planting Bench - 1115844828,
Advanced Rafts - 749466101,
Gyrosphere - 1379756928,
SEL Mods - 918231138,
Awesome Teleports - 889745138,
Element Crafter - 1256677309,
Utilities Plus - 899250777,
Colour Gun – 897664600
Re-Fertilizer Revisited - 764317899,
Crystal Lamps - 531396658,
Upgradable Tek Weapons - 1430633911,
Classic Rocket Launcher – 884380337

Any thoughts or ideas on where the problem may lie? I’m not sure where to go from here.
2Slow2Shoot  [开发者] 2018 年 12 月 4 日 上午 10:28 
Hmmm....I don't have any issues with the newest version on my 3 servers.
Only thing I can see so far. You are using the ini options the wrong way. The options set like this, will getting ignored. Which still should be okay. But maybe I have a bug, which fails, if there are no options. Can you please set the options the right way, to see if this helps. My Options look like this:

[DModify] OptionsDModify=(Argent_Character_BP_C=(BaseSpeed=100,SpeedStep=0.0234,MaxSpeed=210,StaminaMulti=0.5,RotationMulti=1.0);Moth_Character_BP_C=(BaseSpeed=100,SpeedStep=0.0234,MaxSpeed=210);Pela_Character_BP_C=(SpeedStep=0.0175,MaxSpeed=210);Ptero_Character_BP_C=(BaseSpeed=138.5,SpeedStep=0.0228,MaxSpeed=280,StaminaMulti=0.33);Quetz_Character_BP_C=(BaseSpeed=140.1,SpeedStep=0.042,MaxSpeed=325,StaminaMulti=0.75);Tapejara_Character_BP_C=(BaseSpeed=140.1,SpeedStep=0.0175,MaxSpeed=210,StaminaMulti=0.33);Wyvern_Character_BP_Fire_C=(BaseSpeed=100,SpeedStep=0.02,MaxSpeed=180,StaminaMulti=0.5,RotationMulti=1.5);Wyvern_Character_BP_Lightning_C=(BaseSpeed=100,SpeedStep=0.02,MaxSpeed=180,StaminaMulti=0.5,RotationMulti=1.5);Wyvern_Character_BP_Poison_C=(BaseSpeed=100,SpeedStep=0.02,MaxSpeed=180,StaminaMulti=0.5,RotationMulti=1.5);Mosa_Character_BP_C=(RotationMulti=1.05);Plesiosaur_Character_BP_C=(RotationMulti=1.05);Rex_Character_BP_C=(RotationMulti=1.05,StaminaMulti=0.5);Gigant_Character_BP_C=(RotationMulti=1.05,StaminaMulti=0.125);Griffin_Character_BP_C=(BaseSpeed=140.1,SpeedStep=0.032,MaxSpeed=280,StaminaMulti=0.5,RotationMulti=2.0);Ragnarok_Wyvern_Override_Ice_C=(BaseSpeed=100,SpeedStep=0.02,MaxSpeed=180,StaminaMulti=0.5,RotationMulti=1.5);RockDrake_Character_BP_C=(BaseSpeed=100,SpeedStep=0.02,MaxSpeed=200,StaminaMulti=0.5);Owl_Character_BP_C=(ForceRideFlyer=True,BaseSpeed=100,SpeedStep=0.0234,MaxSpeed=230,StaminaMulti=0.5))
Rickster 2018 年 12 月 4 日 下午 4:01 
Hey McBane,

Thanks for your quick reply. I changed my ini options to what you suggested and now it works properly.

A friend of mine that is also using your mod for his server, was also having the same problem I was having. But, I'm pretty sure he didn't have any configuration set up for your mod in the ini file.

So maybe your right about there being a no options bug?

Either way, thanks again for your quick help.
JuanCarlos.nim 2018 年 12 月 7 日 上午 10:57 
Snow Owl is not working on Speed, its fixed at 100%.
2Slow2Shoot  [开发者] 2018 年 12 月 7 日 上午 11:12 
Please use "ForceRideFlyer=True" like this:

OptionsDModify=(Owl_Character_BP_C=(ForceRideFlyer=True,BaseSpeed=100,SpeedStep=0.0234,MaxSpeed=230,StaminaMulti=0.5))
JuanCarlos.nim 2018 年 12 月 7 日 下午 11:25 
Thank you very much for the support.

Can you provide Cheat spawn command and blueprint path ?, is for adding it to a start kit.
Diléna 2019 年 4 月 5 日 上午 9:54 
there is a bug with griffin. when implant is put to griffin it cant make strafe flying
2Slow2Shoot  [开发者] 2019 年 4 月 6 日 上午 12:56 
@StJuli
Can you please explain this bug a bit more? I cannot see any issue while testing. But maybe I'm overseeing a small detail?
Diléna 2019 年 4 月 6 日 下午 5:24 
normally griffin makes left and right strafing while flying. I mean you can slide to left and right but if you put implant on it cant fly strafe to left or right. it can fly only forward and backwards.
最后由 Diléna 编辑于; 2019 年 4 月 6 日 下午 5:26
2Slow2Shoot  [开发者] 2019 年 4 月 7 日 上午 12:47 
Oh! OK. Then it's the same issue as with Tapejara some time ago. Fix is comming :-)
Diléna 2019 年 4 月 7 日 上午 9:43 
@McBane thank you :)
< >
正在显示第 1 - 14 条,共 14 条留言
每页显示数: 1530 50