Space Engineers

Space Engineers

Cloaking Device (Updated)
Anubis 2017 年 6 月 3 日 上午 6:44
new crash
after loading a blueprint into the projector got this it was a large grid if that helps.
2017-06-03 06:41:57.514 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at IndustrialAutomaton.CloakingDevice.CloakingDevice.UpdateOnceBeforeFrame()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate)
at Sandbox.Game.Entities.MyCubeBlock.UpdateOnceBeforeFrame()
at Sandbox.Game.Entities.MyEntities.UpdateOnceBeforeFrame()
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
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jonn19  [开发者] 2017 年 6 月 7 日 上午 4:33 
Hmm OK, probably due to the changes to the sessioncomponent section with the update. I will pull it apart and try and resolve it over the next few days; a bit hectic with work at the moment sorry.
Anubis 2017 年 6 月 7 日 上午 6:21 
thanks
HanzGetZeLuger 2017 年 6 月 8 日 下午 12:34 
im also getting a crash when trying to copy a ship with this mod on it, so i dont know if you can fix but good luck, also amazing work
jonn19  [开发者] 2017 年 6 月 8 日 下午 5:47 
Thanks again for the bug report fellas. Please give it another go, hotfix just pushed through.
LEOSAURE 2017 年 7 月 19 日 上午 12:43 
When I activate the block, the crash game.
jonn19  [开发者] 2019 年 2 月 26 日 上午 4:41 
Full re-code happened today, fingers crossed all crashing action is a thing of the past. For reference, copies/blueprints were activating the block before it had a physics object assigned, which was obviously not ideal as the cloaking references the physics & render objects. Simple check added to the new code.
ThatForgottonGuy 2019 年 4 月 24 日 下午 7:15 
Game is crashing to desktop when exiting multiplayer with this mod. It seems to have something to do with thrust:
2019-04-24 22:12:33.425 - Thread: 1 -> Exception occured: System.InvalidCastException: Unable to cast object of type 'VRage.Game.Components.MyNullRenderComponent' to type 'Sandbox.Game.Components.MyRenderComponentThrust'.
at Sandbox.Game.Entities.MyThrust.LoadDummies()
at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
at IndustrialAutomaton_CloakingDevice.CloakingDevice.unhideGrid(IMyCubeGrid grid)
at IndustrialAutomaton_CloakingDevice.CloakingDevice.Close()
at VRage.Game.Entity.MyEntity.Delete()
at VRage.Game.Components.MyHierarchyComponentBase.Delete()
at VRage.Game.Entity.MyEntity.Delete()
at Sandbox.Game.Entities.MyEntities.CloseAll()
at Sandbox.Game.Entities.MyEntities.UnloadData()
at Sandbox.Game.World.MySector.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload()
at Sandbox.Game.World.MySessionLoader.Unload()
at Sandbox.Game.World.MySessionLoader.UnloadAndExitToMenu()
at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.CallResultCallback(ResultEnum val)
at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.OnClick(ResultEnum result)
at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-04-24 22:12:33.426 - Thread: 1 -> Hiding window
2019-04-24 22:12:33.426 - Thread: 1 -> Hiding window done
2019-04-24 22:12:33.426 - Thread: 1 -> Showing message
Dr. Antonio 2019 年 5 月 21 日 下午 2:33 
Game crashes when blueprint is spawned in in creative as well.
VeyOwlet 2021 年 3 月 23 日 下午 2:09 
i spawn the BP put the cloak on shoot it then my game crashs saying my graphics card crashed
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