RUNNING WITH RIFLES

RUNNING WITH RIFLES

**SOLDIERS AT WAR - HEAVY** 1.8
 Toto téma bylo přilepeno, takže je nejspíš důležité
Anzac Joe  [vývojář] 6. kvě. 2017 v 6.50
**Bug Report**
Use this discussion section to report bugs.

Known Bugs:

-Mod loading splash screen mismatch when loading mulitple mods
Naposledy upravil Anzac Joe; 31. bře. 2018 v 19.39
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Zobrazuje se 115 z 137 komentářů
Sometimes you can't see downed enemies in front of you, sometimes you can't 'knife' them.
Sometimes they have a really weird collision hitbox, where when you try to walk through/over them it pushes them.
Anzac Joe  [vývojář] 7. kvě. 2017 v 22.43 
@Ghost993514

> Sometimes you can't see downed enemies in front of you

The range of detecting a player/bot when it is prone/wounded is less when it is in a crouched position. The prone/wounded character will become visible the closer you are to it.

> sometimes you can't 'knife' them

There is a hit result system in place called "9 Lives" that determines the character's fate, it is possible for a character to die from one stab or up to five stabs or more.

> Sometimes they have a really weird collision hitbox, where when you try to walk through/over them it pushes them.

You will find that this is part of the original game engine.
Ah, ok.
As for the downed enemies, I guess I understand, since it is harder to see prone, not moving, etc.
Also, it's a mod, so it's probably the reason, but the FOV isn't activated on the 'Viper' mod map.
Line of sight goes through trees, but I don't know if you could fix this.
Also, (if I'm not mistaken) LoS doesn't go through metal fences, but the AI can still see through.
Anzac Joe  [vývojář] 10. kvě. 2017 v 4.11 
Ghost993514 původně napsal:
Line of sight goes through trees, but I don't know if you could fix this.
Also, (if I'm not mistaken) LoS doesn't go through metal fences, but the AI can still see through.

The Los/Fov system is what vanilla RWR already has built into the program, you can see this in Man Vs World on veteran difficulty.

I have tested the Fov with a M249 SAW dropped on the other side of a metal chain fence at moorland trenches 'mansion base' and it appears to be working, i have not tested it with the A.I on the other side.

Yes the Fov goes through trees, i havent noticed that until you mentioned it.

The Fov system is out of my abilities, if you are more curious about the system please ask RWR developer Jack Mayol, keep in mind that i have integrated the entire 'RWR FOV' modification regarding Los/Fov into **SOLDIERS AT WAR**, bare in mind that the scripting for FOV is only 'Activating' the FoV that is built inside the RWR program.

Lines of code can be added to the original game files that 'call for' the FoV system to run outside of Man Vs World and on any map you so whish the system to be active, this is what Jack Mayol's RWR FOV modification does precisely.
Naposledy upravil Anzac Joe; 10. kvě. 2017 v 4.19
I know, for a fact, that the ai can see through the fence. They could before (which surprised me once on a stealth run) so I'm pretty sure they can now.
Yeah, I know it was the games FoV system.
I like it though. This is actually my favorite mod at the moment.
Naposledy upravil Ghost993514; 10. kvě. 2017 v 5.10
Anzac Joe  [vývojář] 10. kvě. 2017 v 5.13 
Ghost993514 původně napsal:
I know, for a fact, that the ai can see through the fence. They could before (which surprised me once on a stealth run) so I'm pretty sure they can now.
Yeah, I know it was the games FoV system.
I like it though. This is actually my favorite mod at the moment :csclone:

No worries, i will be creating a discussion section where the community can offer ideas about features they are interested in seeing with this modification.
The Brownpants don't have SU-50 clusters. Just Iron Bombs
Maybe there was AA on the map, but the Iron Bombs just are considered Arty.
Either way, this is kinda important.
Ghost993514 původně napsal:
Maybe there was AA on the map, but the Iron Bombs just are considered Arty.
Either way, this is kinda important.
It was a call command test on the racetrack of moorland trenches
Trenches has a racetrack?
Regardless, both Moorland and the other map with a racetrack have AA, so it may have been why, and just one isn't 'classified' as air, but as arty. Just my theory, though.
Anzac Joe  [vývojář] 14. kvě. 2017 v 1.58 
UnOriginal.exe původně napsal:
The Brownpants don't have SU-50 clusters. Just Iron Bombs


Bug Confirmed

Rectified and uploaded new version to steam workshop
Thank You
Not sure if these are bugs but I was playing against Brownpants on Black Gold Estuary as Greenbelts and they attacked us with a humvee. I went to pull the driver out as he was the last one left but it would not let me, all it would let me do was get into anyother position in the humvee. Also are we supposed to be able to heal enemies?
It doesn't allow you to pull people out of vehicles for realism purposes, and so that you can't get pulled out. They migh've got the humvee from a random spawn or your team.
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