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But as a story element I think it makes sense that the dark side is about combat and the light side is about protection / healing. There should also be a down side to loading up dark side powers like developing frailty or other conditions. It shouldn't just be "free ultimate power".
Darth Plageus used a perversion of the jedi method, combined with sith alchemy, which was primarily focused on mediclorian manipulation rather than healing. The sith version of healing was ultamently self defeating (the joy or euphoria of the healing ultamatly disrupts your grasp on the darkside) *and* temporary (Darth Vader could heal his lungs, but could only maintain it for a few minutes), except in specialized cases like Darth Sion, whose incomplete healing left him in such constant pain it could be used to fuel his connection to the darkside.
Admittedly, all of that is in reference to materials that are probably non canon because of the most resent SW movies. I know the Plagius novels are not cannon any more, but honestly I'm more than willing to ignore the new movies...
Light side benefit a lot from persuasion and different types of buffs, especially to senses.
Some of the more menial buffs would be a lot more useful with an autocast.
IMO, lightside is actually far more versatile, but takes patience to develop. Dark side is a quick path to alot of firepower, nothing more or less. Just like how Yoda described the two sides to Luke in Empire Strikes Back.
This is true. Darth Traya mentioned that, due to centuries of being hunted by the Jedi, the Sith learned their own version the Mind Trick that basically made themselves invisible to the enhanced perceptions of Jedi force users (which is how Darth Maul managed to ambush the Jedi in Ep1).
Something like that in game mechanics could be reduced aggro range from things, letting the Sith in question get closer to their target before said target can even start shooting. "Where did he come from?"