Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
But this discussion is about how some crystals are under-powered and others are over-powered.
Still too high maybe? I mean, one or 2 strikes from a lightsaber should kill most people, armoured or not.
Although, deflection works amazing with high melee skill (i think skill affects it), for tanking ranged enemies and dealing a bit of damage too
Now, one thing i've noticed is that some of the crystals dont have a damage_multiplier, (Firkrann, Pontite, for instance) as well.
If you ask me, id recommend toning down even some of the advanced crystals clsoer to a 1.5-2.0x modifier
For the record, i'm mostly bashing my face against files looking for keywords, I'm by no means an expert at this.
-<li Class="SWSaber.CompProperties_LightsaberActivatableEffect">
<compClass>SWSaber.CompLightsaberActivatableEffect</compClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<ActivateLabel>Activate</ActivateLabel>
<uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate>
<DeactivateLabel>Deactivate</DeactivateLabel>
<uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate>
<activateSound>PJ_LightsaberActivate</activateSound>
<sustainerSound>PJ_LightsaberHum</sustainerSound>
<deactivateSound>PJ_LightsaberDeactivate</deactivateSound>
<gizmosOnEquip>true</gizmosOnEquip>
-<graphicData>
<texPath>Weapons/LightsaberBlade</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
</li>
This is the closest thing ive seen to what id guess is the location for the glow effect. Not sure yet, since i dont what the defs for glowing effects are labeled under.
(file path is: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\918200645\Defs\ThingDefs_WeaponMelee\PJ_Lightsabers.xml)