边缘世界 RimWorld

边缘世界 RimWorld

Star Wars - Fully Functional Lightsabers [Deprecated]
Redeye 2018 年 3 月 10 日 上午 9:14
Lightsaber Causes massive lag
anyone else having this issue? I got from 60 FPS down to 15 when I have 1 pawn wield a lightsaber. When I deactivate it but stay in combat I got back up to 60 FPS. Curious if anyone else is having the same issue, and if so, how did you overcome it? I have a gtx 970 so I don't think its my PCs fault here. Is the load order to blame? any tweaks I can do such as remove the glow?
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正在显示第 1 - 15 条,共 31 条留言
Seedling 2018 年 3 月 15 日 上午 11:44 
I too am getting a large hit when the lightsaber is activated, the likes of which only the laboratory in TW:WH2 has been able to induce in my rig of late... Any ideas anyone?
Redeye 2018 年 3 月 15 日 下午 6:01 
I turned all my mods OFF and turned on the SW mods and w.e it needs with it in their perfect order. I then loaded all my 200+ mods after and the lag stopped for me
最后由 Redeye 编辑于; 2018 年 3 月 15 日 下午 6:01
-bRaNdY- 2018 年 3 月 31 日 上午 8:24 
I had the same issue. I went through all of my mods and after removing "Dubs Skylights" from my Modlist, the lag was gone. No idea why this mod causes that weird lag but it works fine now.
Casval 2018 年 4 月 5 日 上午 5:03 
I can confirm massive lag when lightsabers are activated.
Бабушка 2018 年 5 月 18 日 下午 6:15 
Is there a reliable fix for the lag? I drop from 60 to 20 every time one saber is activated, and from 20 to 5 when there are more than 1 active saber
Tal'Raziid 2018 年 7 月 21 日 上午 2:28 
bump. Never had this issue before with this mod but now i have it :(
HelsBane 2018 年 9 月 11 日 上午 11:22 
I had to disable this mod for now, as soon as I draft a pawn with a lightsaber my fps drops to a crawl.
Redeye 2018 年 9 月 11 日 下午 10:42 
try changing the load order up. Make the mod last in the list maybe but you have to disable the mods first then re-enable with the new setup.
jojobe 2018 年 11 月 1 日 下午 8:13 
I have the same issue.
Novaris 2018 年 11 月 9 日 下午 4:57 
I did a patch on my local copy of this mod. I changed the code in SaberGlow.cs from CompTick to CompTickRare (which means glow is only calculated every 350th tick) and recombiled using VS2017. Worked like a charm, lag gone. Sure the nice glow is now not following the pawn anymore but the next trial will be to do a position check before triggering a redraw and fitting the redraw rate to the walking, that should help in my opinion until a real fix arrives.
Redeye 2018 年 11 月 9 日 下午 7:52 
Yeah Novaris - that sounds awesome man! Did you upload it to github or something? Mind if I try it when you iron it out?
Бабушка 2018 年 11 月 9 日 下午 11:11 
What you said before Issah with changing the load order up is what worked for me. Making the mod last in the list fixed any and all lag.
Novaris 2018 年 11 月 10 日 上午 3:53 
Unfortunately I'm not so used to git, but if you want to try it you can use this link for the moment, its the dll that already uses the position check algorithm (lag gone as well, but give it a try). Just place it in the mods 'assembly' folder overwriting the original there and give it a try. To get the original just unsubscribe and resubscribe.
h t t p s : / /www . mediafire . com/file/5aetg81h84596o4/SWSaber.dll/file

the checksum sha256 (for those who are concerned about viruses) is 741e4a585b8471bd34daab51c4d6b927a29f962bbaa7b69e19660ea4a89eb69d, here the virustotal result:
h t t p s : / / www . virustotal . com/de/file/741e4a585b8471bd34daab51c4d6b927a29f962bbaa7b69e19660ea4a89eb69d/analysis/
最后由 Novaris 编辑于; 2018 年 11 月 10 日 上午 3:59
Redeye 2018 年 11 月 10 日 上午 11:09 
引用自 Baby Whacka
What you said before Issah with changing the load order up is what worked for me. Making the mod last in the list fixed any and all lag.
Thanks for confirming bud
Бабушка 2018 年 11 月 10 日 下午 6:51 
引用自 Issah
引用自 Baby Whacka
What you said before Issah with changing the load order up is what worked for me. Making the mod last in the list fixed any and all lag.
Thanks for confirming bud
Want to clarify further, I have been using this literally since you suggested it back in September. Any time I add aditional mods, the lag would return until the mod was moved last again, so I know this to be a viable solution
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