Garry's Mod

Garry's Mod

[OBSOLETE] Random NPC Loot
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🎃Aureate Eternal🎃  [开发者] 2017 年 5 月 7 日 上午 8:57
Trouble Customizing the loot pool?
Post what the code looks like here after you made changes. I recommend GmadExtractor, but you can use gmad.exe in Garry's Mod's bin folder. I also recommend using Notepad++ to customize. (No links. Yet.)
最后由 🎃Aureate Eternal🎃 编辑于; 2018 年 2 月 19 日 下午 3:18
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GaussTheWizard 2018 年 2 月 19 日 下午 2:32 
You don't need an external program to extract the .gma. You can just drag it onto gmad.exe in the bin folder.
🎃Aureate Eternal🎃  [开发者] 2018 年 2 月 19 日 下午 3:16 
引用自 Sninctbur
You don't need an external program to extract the .gma. You can just drag it onto gmad.exe in the bin folder.
At the time I wrote this I was not aware of that. Corrected now.
最后由 🎃Aureate Eternal🎃 编辑于; 2018 年 2 月 19 日 下午 3:21
HalfLifeDude 2023 年 4 月 20 日 上午 6:28 
is it possible to make the same addon but instead of dropping Half-life 2 weapons can they drop every weapon like a weapon from an addon? and maybe entities too?
🎃Aureate Eternal🎃  [开发者] 2023 年 4 月 20 日 上午 9:11 
引用自 HalfLifeDude
is it possible to make the same addon but instead of dropping Half-life 2 weapons can they drop every weapon like a weapon from an addon? and maybe entities too?
Yes, byou'd have to add/replace the weapon codes in the flua file manually to do it. Entities should work but can sometimes cause some physics weirdness, especially if there's no auto-pickup. Like, I've seen entities get stuck in the floor during the testing phase.
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