Call of Duty: Black Ops III

Call of Duty: Black Ops III

BLACKWOODS
Sid_Visualz 28. apr. 2017 kl. 6:31
Bug Report
Zombies get stuck at the Teleporter.
After using Quick Revive 3 times and disappear - you can still hear the QR Jingle.
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Marksman147  [udvikler] 28. apr. 2017 kl. 7:39 
Hey thanks! I've noticed the teleporter bug after watching some gameplay, I'll look into fixing that. Thats caused by zombies trying to go towards the players in the PaP room. The Quick revive still plays for my in black ops 3 when its gone but if I can find a way to fix it I definitely will! Thanks for reporting those :)
#1 JD Shill 29. apr. 2017 kl. 13:36 
Heyo, another bug here. When I went down with my PaP'd five-seven out, and got revived by solo Quick Revive, it took the PaP'd Five-Seven away. I assume this has something to do with making the Five-Seven your starting gun but not actually having it be the default starting weapon.
Marksman147  [udvikler] 29. apr. 2017 kl. 15:55 
Hey there, I just tried doing that glitch myself and it only seems to happen when the gun is firing or out of ammo for me. Not quite sure why that happens but until I figure it out, I'll give the player a different weapon while they are down. Thanks for reporting itXD Must have sucked loosing the weapon
Astraxis 30. apr. 2017 kl. 22:47 
There's a minor texture glitch found here, and some guns (confirmed the DSR-50, which should totally be scopeless after PaP) have hipspreads that get narrower while walking rather than wider after buying Deadshot Daquiri. I'll edit this post if I find more guns that get wider spreads.
Sidst redigeret af Astraxis; 30. apr. 2017 kl. 22:52
Marksman147  [udvikler] 1. maj 2017 kl. 13:49 
Hmm, is your mesh quality on low or medium? For me that texture works fine in that spot:/ I'll fix up the snipers, I believe they all have that issue XD thanks for telling XD
JeffMac 1. juni 2017 kl. 20:19 
Zombies eyes leave a blue trail behind them.
Sidst redigeret af JeffMac; 1. juni 2017 kl. 20:20
SPARTAN-258 8. okt. 2019 kl. 7:39 
Some weapons are bugged and have no sound, the M16A2, Raygun MK2, M8A1, and a few others.

And the magic box's sound is very low.

Oh I almost forgot, the zombies eyes leave a trail behind them and their head don't explode.
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