Space Engineers

Space Engineers

Tractor Beam
nukeguard  [开发者] 2017 年 4 月 26 日 下午 7:20
Problems and Bugs
Please put bugs (and crash logs or links to them) here!
I may miss things in the comments
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正在显示第 1 - 15 条,共 75 条留言
Abisius Xarvenius Carbensius 2017 年 4 月 27 日 上午 11:58 
no special controlpanel, only vanilla turretcontrols
Visentinel 2017 年 4 月 27 日 下午 5:16 
Hi Nuke got a crasdhlog for ya :P

2017-04-28 10:14:44.855 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cython.EnergyWeapons.TractorBeamTurret.GetTarget()
at Cython.EnergyWeapons.TractorBeamTurret.UpdateBeforeSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate)
at Sandbox.Game.Entities.MyCubeBlock.UpdateBeforeSimulation()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateBeforeSimulation()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<UpdateBeforeSimulation>b__7(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
nukeguard  [开发者] 2017 年 4 月 27 日 下午 7:24 
Visentinel had you shut off turret and a minute later a crash?
Were there any other active turrets?
I have had this crash once, and could not reproduce it, if you can let me know!
最后由 nukeguard 编辑于; 2017 年 4 月 27 日 下午 8:00
Anubis 2017 年 4 月 28 日 上午 1:47 
right after placing the turret I CTD'd and got the same error that vis got
Dumpshock 2017 年 4 月 28 日 上午 11:47 
Add me to the list as well. Same log as vis, crash on placement.
Visentinel 2017 年 4 月 28 日 下午 9:41 
Sorry Nuke i didint give much info, yes it was CTD on placement
Anubis 2017 年 4 月 30 日 上午 4:29 
Still happening, though it actually showed up for a few moments before CTD.
It;s an improvment

2017-04-30 04:24:54.758 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cython.EnergyWeapons.TractorBeamTurret.GetTarget()
at Cython.EnergyWeapons.TractorBeamTurret.UpdateBeforeSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate)
at Sandbox.Game.Entities.MyCubeBlock.UpdateBeforeSimulation()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateBeforeSimulation()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<UpdateBeforeSimulation>b__7(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
EnderUnknown 2017 年 5 月 3 日 下午 2:50 
My turret has no sliders, other than the vanilla stuff, Great mod though
Leto 2017 年 5 月 4 日 上午 12:09 
@sdkjell could you please publish your world so I can take a look and solve that bug?
Slomius 2017 年 5 月 10 日 上午 4:40 
引用自 Abisius
no special controlpanel, only vanilla turretcontrols

the same for me
Braxus 2017 年 6 月 2 日 上午 9:06 
Same issue here with missing the ui controls for min/max distance and strength
[DKS] Killaim 2017 年 8 月 10 日 上午 3:03 
I too have issues with The sliders not being present only vanilla, but small turrets have them for some reason.
GoFundYourself 2017 年 8 月 17 日 上午 10:45 
same here, build tractor beams, but only got vanilla turret controls. Any news about this ?
nukeguard  [开发者] 2017 年 8 月 17 日 上午 10:54 
try and reorder your mod list, and remove cache from
%AppData%\Roaming\SpaceEngineers\Storage
DarkSideRC 2017 年 10 月 4 日 上午 7:32 
Just testing the tractor beam (small grid version). When it first shoot at a target, energy consuption goes to 100 and the only way to get rid of it is destroying the tractor beam (putting it of has no effect). (default params settings for the tractor beam).
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