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I have got it working and will be making a video on how to do it for future people who inevitably want to do the same. [casually took hours to fix this issue when the actual fix was honestly insultingly easy to do. There is literally just no documentation on how to do this anywhere else]
for modded multiplayer private server 1) the server will need gcam installed if you want to use this workaround 2) if you are using a plugin that kind of overrides the debug console (like exile does for instance) then you will need to add GCAM as an action to an object on the map which you can scroll and click on when you look at it. Alternatively if you aren't using Exile you can manually add the action to a player slot and then the person in that player slot can use Gcam then. I will say though that adding the action manually to a player slot doesn't work if you use a system like igload or exile as the player is instantiated rather than filling the slot, as per my testing on private servers atleast but I could be wrong, we couldn't get it working any other way. So your only workaround for this would be to put the action on an object on the map and then use gcam from there.
you can gain access to your character by pressing L and going to first person view on your character and pressing L again, you should be able to move around etc and then re open gcam via L again to do anything around the map. if you have the menu open and you close gcam then you will need to go back to the object to click it, its annoying but thats the workaround we have. We use an admin toolkit on the server so we can teleport around to make it easier.
As for Zeus, that can just be tied to #adminLogged as the game master (rather than a particular slot)
Its annoying as it should just be in the scroll down menu anyway but sometimes its not, and debug console just doesn't execute commands for us on the server no matter what we try (since we use Exile) so we found this workaround, hope this helped!
1) unpacked the gcam.pbo
2) copy and past the gcam folder into your mission folder.
3) create or edit a description.ext file
- Add #include "gcam\gcam_component.htt"
- Add enableDebugConsole = 1; <<<<enables debug screen on server for admin only.
Mine looks like:
author="TPM";
OnLoadName = "Video Recroding";
enableDebugConsole = 1;
#include "GCAM\gcam_component.hpp"
4) when you load the mission on the server and sign in as admin (use #login <password>), press esc and you will see the debug window.
Type or copy the following: null= [] execVM "gcam\gcam.sqf";
and execute.
5) I use the ace option posted by Stix_09 2021 in the workshop page
_startGcam = ["gcam", "gcam", "", {execVM "gcam\gcam.sqf"}, {true}] call
ace_interact_menu_fnc_createAction;
[(typeOf player), 1, ["ACE_SelfActions"], _startGcam, true] call ace_interact_menu_fnc_addActionToClass;