Arma 3
LYTHIUM
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Ryd3v 6. maj 2017 kl. 18:00
Yesterday's update.
Ah man, the update yesterday broke this map, was perfect before, now we all get a lot of visual glitches, should have left it alone. Update Lighting system map.
Fix some bugs in config. made things worse. I will compose a list of the glitches we are having, seems since the update yesterday its, borked. :steamsad:
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Ryd3v 6. maj 2017 kl. 19:17 
So before the update yesterday, everything looked so buttery and smooth there was a nice "tint" to everything that really made the ambiance good, the colors were vibrant, the buildings looked fantastic and buttery soft, so to what we're having now, is everything looks flat, less contrast on the buildings, and overall everything looks flat and less vibrant. The visual glitches are bushes and grass appearing and disaperaing rapidly, buildings are glitching, meaning if you run too close to a structure you go right through the building, random glitches on items, for example, standing on a roof and going from standing to crouching you glitch out like you vibrate up and down as though on rocks eventhough your on a roof. Not 100% sure what was done in the update, however it is not as good now as it was before, possibly the hotfix became a hotbroken.
Green_Beret  [udvikler] 6. maj 2017 kl. 19:43 
¿? please send me unless a photo?¿?¿
Ryd3v 6. maj 2017 kl. 20:06 
Oprindeligt skrevet af Green_Beret ©FFAAMOD:
¿? please send me unless a photo?¿?¿
Yes, I will try to send a photo, or a video shortly
Ryd3v 6. maj 2017 kl. 20:29 
So I think you updating lighting system map, was the wrong process, the lighting effect has changed dramatically, affecting overall colour saturation, and removed the buttery, bring back the butter lol
FFAA MOD Team  [udvikler] 7. maj 2017 kl. 10:25 
Hi, thanks for your feedback.
However we have a feedback tracker[feedback.arma3.es] for this purpose where you can report this to make all easier for both (users and developers).

Closing this thread now.
Sidst redigeret af FFAA MOD Team; 7. maj 2017 kl. 11:50
Ryd3v 7. maj 2017 kl. 23:16 
Feedback in English?
How can we use this link in english? http://feedback.arma3.es/view_all_bug_page.php?project_id=8
Green_Beret  [udvikler] 8. maj 2017 kl. 0:45 
report in english no problem
Mickyleitor 8. maj 2017 kl. 0:51 
When you are logged-in (previously signed in), it's supposed to automatically switched to the language you are located in. By default it's on spanish if this information isn't available but you should be able to set english language under (Upper Tab -> "MI cuenta" (My account) -> "Preferencias" (Preferences) -> Last option "idioma" (Language).

You are now ready to report it in english or spanish, it doesn't matter.

Some tips reporting issues is giving all relevant information data, such images, files, times (if you are comparing images) or missions in order to provide a better point of view on the situation, in this way we can focus into the issue in a objetive way.
Sidst redigeret af Mickyleitor; 8. maj 2017 kl. 1:09
Ryd3v 8. maj 2017 kl. 1:40 
Ok, i'll try in google chrome instead of edge browser
Ryd3v 8. maj 2017 kl. 1:44 
Oprindeligt skrevet af Mickyleitor:
When you are logged-in (previously signed in), it's supposed to automatically switched to the language you are located in. By default it's on spanish if this information isn't available but you should be able to set english language under (Upper Tab -> "MI cuenta" (My account) -> "Preferencias" (Preferences) -> Last option "idioma" (Language).

You are now ready to report it in english or spanish, it doesn't matter.

Some tips reporting issues is giving all relevant information data, such images, files, times (if you are comparing images) or missions in order to provide a better point of view on the situation, in this way we can focus into the issue in a objetive way.
Yes no problem, I don't mind sharing my files to further develop this map. I will do my best to help, register and contribute. Thank you for your time and patcience
Ryd3v 8. maj 2017 kl. 1:48 
Once suggestion, don't force people to use a website, this is what steam discussions are for. For general issues =less severe. To have this project progress, it has to be easy for people to communicate ideas, and comments suggestions, by FFAA saying we can't post here, or comment makes it very hard to reachout to you guys. Just a thought. :steamhappy:
Mickyleitor 8. maj 2017 kl. 1:54 
Oprindeligt skrevet af RCANTEC(RyanD) | NATO |:
..

Ok. Let me know if you have some more issues reporting it hopefully together we can improve this community by helping each others as we do trying to bring the best assets we can do.

To me, files is whatever you may consider it should be usefull to reproduce ourself what you are reporting about, it could be images where you spotted a glitch or artifact, videos where you clearly considered a visual bug and so on.

In order to maintain a clean article's threads I will merge this with your last thread once I see you reported issue (Further questions / sugerences may be resumed into the issue's notes).

Oprindeligt skrevet af RCANTEC(RyanD) | NATO |:
Once suggestion, don't force people to use a website, this is what steam discussions are for. For general issues =less severe

Yeah, I agree with you but we have a bunch of social media / web / email where we released the addon and our manpower simply cannot reach all of them, supporting and answering all users of their own issue so we decided to centralize and lead all users to our feedback (that's his main purppose). Even myself is reporting there when I see a bug (even If I'm the one who has to resolve the spotted issue)

Thanks for your help!
Sidst redigeret af Mickyleitor; 8. maj 2017 kl. 1:59
Ryd3v 8. maj 2017 kl. 3:07 
Oprindeligt skrevet af Mickyleitor:
Oprindeligt skrevet af RCANTEC(RyanD) | NATO |:
..

No problem I am happy to help, you can always test your mod on my dedicated Lythium server at IP 99.233.213.131 Port 2362 and you can connect with us at www.cad-milsim.com and my group on steam http://psteamcommunity.yuanyoumao.com/groups/CAD-MILSIM
Sidst redigeret af Ryd3v; 8. maj 2017 kl. 3:08
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