Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan








gains wearer 10% resistance to fire based damage per kill, with a max resistance of 80%
50% shorter afterburn from pyros
-50% clip size
-10% resistance to melee attacks
+Afterburn gives you 25% movement speed
-Afterburn makes you marked for death
-10% slower movement speed on wearer
-30% reload speed
+1 clip size
-25% firing speed
-10% reload speed
Pros:
While active: +20% bonus healing from health packs (75 healing from medium, big fully heals)
(hidden: additional 15% on top of 20% from small health kits (36 healing from small))
At close range: ignite enemy for 3 seconds
Cons:
Passive +20% fire vulnerability
-15% percent reload speed
-20% max ammo (26 max ammo)
I figured this would pair well with the Candy Cane or the Sun-on-a-Stick. The Candy Cane since you get little over 25% of your health back from the small health drops at the cost of being easily stopped by 3 classes (soldiers, demos, and pyros). And the SoaS Since those 3 seconds if ignition would give easy crits and the fire resist while the SoaS is active could counter the fire vulnerability making the combo while the SoaS is out +10% fire resist, at very little cost other than needing to know how to play Scout well.
50% fire resistance
alt-fire sprays ketchup, slowing enemies by 30% for 2 seconds per glob of ketchup
-20% health
+on hit drenches enemy in gas
+40% damage on flaming players
+2 clip size
-25% less damage
-10% firing speed
-no random crits
encourages hitting your shots constantly
1st shot- coats them in gas
2nd shot- ignites them (no extra damage)
3rd shot- more damage
+Deal 200 damage gain 80% increase in fire damage resistance and full immunity to afterburn
for 30 seconds
+25% faster firing speed
+25% more accurate
-No ammo gained from dispensers whilst active