Stellaris

Stellaris

Utopia Expanded Legacy
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Scarecrow  [udvikler] 9. apr. 2017 kl. 19:52
Issue Reporting
Please report any issues or crashes you may encounter whilst playing this mod, providing the following information:
  • What exactly you were doing when the bug/crash occurred.
  • Crash reports if you did CTD (found in Documents/Paradox Interactive/Stellaris/logs, I need error.log and exceptions.log, please provide link to external downloads since they are usually quite long files)
  • Mod list if you were running any other mods at the time.

Current Known Issues
  • The skeletal frames for the Dyson Ring Megastructure can sometimes be placed weirdly, however upon completion of the upgrade stage the problem fixes itself and the ringworld segments appear normal. Working on a fix.
Sidst redigeret af Scarecrow; 10. apr. 2017 kl. 20:02
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Scarecrow  [udvikler] 11. apr. 2017 kl. 5:26 
Oprindeligt skrevet af Karlov:
For an unknown reason, your mod crashes when I start the game.

https://docs.google.com/document/d/14U9-gMzaAESnXitWFCbnsuNBvycpdQu1epvqUZRnoxY/edit
https://docs.google.com/document/d/1LHgdhQ26zsLQP6E0-z9DVNjJhFKpHm7AOKaGkF_mjPg/edit
Both of these link are permission locked so I can't view them. Plus, I'm going to need a list of any other mods you are currently running.
Karlov 11. apr. 2017 kl. 5:37 
Oprindeligt skrevet af Scarecrow:
Oprindeligt skrevet af Karlov:
For an unknown reason, your mod crashes when I start the game.

https://docs.google.com/document/d/14U9-gMzaAESnXitWFCbnsuNBvycpdQu1epvqUZRnoxY/edit
https://docs.google.com/document/d/1LHgdhQ26zsLQP6E0-z9DVNjJhFKpHm7AOKaGkF_mjPg/edit
Both of these link are permission locked so I can't view them. Plus, I'm going to need a list of any other mods you are currently running.

Oh... I already solved the problem - reinstalled the game.
Recognizable 14. apr. 2017 kl. 16:29 
All broken ringworlds are converted to size 10 habital segments when repaired rather than size 25 as normal. I'll post my modlist soon.
Oprindeligt skrevet af Recognizable:
All broken ringworlds are converted to size 10 habital segments when repaired rather than size 25 as normal. I'll post my modlist soon.
That's because the vanilla game defines all the non-habitable ringworld parts as size 10 instead of size 25
Skye! 15. apr. 2017 kl. 17:01 
Tier V and VI (FE) farms don't give the +1 Unity from the Agrarian Idyll civic. I'm not running any other mods that edit vanilla buildings.
Sidst redigeret af Skye!; 15. apr. 2017 kl. 17:02
Commodore Calculus 16. apr. 2017 kl. 12:51 
Having a slightly annoying issue. When I am upgrading/completing the dyson ring modules, am I unable to start building new ones. I can upgrade muliple modules at once, but only build a new one once ALL the upgrades are finished. From reading the discription, that might not be exactly intentional. Though I am not sure, it could be a conflict with NCS version 5.0? The only other mod I have installed.
It's intentional that the first stage can't be done simultaneously with other megastructure work.
okyriosy 16. apr. 2017 kl. 22:25 
Oprindeligt skrevet af Arashi:
Tier V and VI (FE) farms don't give the +1 Unity from the Agrarian Idyll civic. I'm not running any other mods that edit vanilla buildings.

I can confirm the issue.
Looking at the vanilla farm code, this piece of code produces unity:

produced_resource_trigger = { modifier = { has_civic = civic_agrarian_idyll resources = { unity = 1 } } }

You seem to have forgotten it :P
Icanari 16. apr. 2017 kl. 23:40 
Possible issue, when fixing / terraforming ringworlds, they arent made into 25 tiles, they seem to be random like other planets. Only mod which could possibly conflict would be Improved Megastructures, and i havent noticed any problems
AL|EN 19. apr. 2017 kl. 15:47 
@Scarecrow Thanks for this mod!

My Stellaris main game language isn't English and because you mod archive has only <xxx>_l_english.yml file, all strings are displayed as '<code>_<name>_<something>'
Players who use non-English language would be very happy to see proper texts displayed in English at least.

Could you please fix this problem?

You can do it by: copy <xxx>_l_english.yml into <xxx>_l_polish.yml AND renaming 'l_english:' to 'l_polish:' inside <xxx>_l_polish.yml.

Then repeat this for every non-English language.

Maybe you could create script to automate this proces to not forget adding missing translation files when you will update main <xxx>_l_english.yml files?
Cienna(RB) 22. apr. 2017 kl. 9:38 
Game freezes upone AI attempting to build an atificial planet.
Goldobsidian 27. apr. 2017 kl. 4:38 
I have zero idea if its this mod or another one, but this is the only mod I have that effects ringworlds I think. I hit year 42 (2242, 01, 01) and every day, litterly every day that passes in game I get a message poping up saying "Ring World Completed - Ringworld construction completed. This asset is invalueable for our future. - Industrial systems will take 10 cycles until running at maximum capacity again" with a single button saying "confirmed" and hover text reading "2nd fleet, modifier added for 120 months, giving the following effects: "

I have no idea what prompted this, I havent even unlocked the creation of megastructures yet let alone began construction of anything.
Amadeus 30. apr. 2017 kl. 19:32 
l am unable to build additional ring worlds. l keep getting a "no_planet_colonisation" string.
NilusBavarius 9. maj 2017 kl. 2:29 
found missing change in the english localisation for the altered numbers which are typed manually and not linked to the stats themself:

think_tank_0_CONSTRUCTION_INFO_DELAYED:1 utopia.59.a.tooltip:0

The first refers to the common Stats (on Build Screen) and the second is linked to the Groik-Event

Oh, and same issue with the Dyson Sphere - Tooltip/ Build Menue Numbers not matching altered output!

Keep up the good work and hafe fun!
Sidst redigeret af NilusBavarius; 9. maj 2017 kl. 2:31
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