Majesty Gold HD

Majesty Gold HD

Goblin Kingdom
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Partheas  [开发者] 2017 年 4 月 10 日 下午 7:50
Known Issues
You can leave bug reports here. If the game gives you an error message, a screenshot of the error message is extremely helpful for me to find and fix said error. Currently known issues are as follow:
  • Goblin Priests don't have their haste spell.
  • Character Primary Stats not working as intended.
  • Character buying habits need to be subjected to aggressive advertisement campaigns.
  • Goblin spam leads to overwhelming number of graveyards and sewers, meaning too many skeletons and rats.
  • Rats Nest animation bugged with visitors.
最后由 Partheas 编辑于; 2021 年 10 月 11 日 下午 9:06
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PsychicDamage 2017 年 4 月 29 日 上午 10:54 
The treasure bug you're describing has occured to me countless times in Majesty Gold HD without any mods on. It's just a bug with the base game, as far as I'm aware.
Partheas  [开发者] 2017 年 5 月 4 日 下午 6:03 
I figured it was, since I didn't make any changes that should have affected that. Regardless, it is a bug that I may be able to fix, so I'll be looking into it.
Dracaro 2017 年 5 月 30 日 上午 2:32 
i was playing this and noticed that goblin archers died alot and when i used the masoleum to res them they would run off sulking to the inn even if the archer camp had room... i by chance clicked on a outpost and noticed it had a full hero cap and saw that it was taking the ressed units into it and since it had been full could not take anymore hence the sulking goblins so i build some more and havnt had them run off sulking anymore im not sure if this happened before i build the outpost i activly check to see if they were running out sulking. the masoleum seems to have a problem with this mod.
最后由 Dracaro 编辑于; 2017 年 5 月 30 日 上午 3:23
Partheas  [开发者] 2017 年 6 月 27 日 下午 2:34 
Dracaro,

Bug squashed! Thank you so much for the detailed report! Figured out this problem was happening whenever heroes were homeless in any situation, even if their guild was destroyed. Traced it back to the Mausoleum task file where the issue was discovered to be hard-coding. Issue solved with more hard-coding.
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