Stellaris

Stellaris

[Deprecated] The Zenith of Fallen Empires
Haos51 2018 年 1 月 16 日 下午 9:06
Rogue Servitor Ascended
Currently when trying become Ascended Empire as a Rogue Servitor you lose the Civic that makes you a Rogue Servitor, and thus you start enslaving the organics you've been caring for and try converting them into batteries. Since the Civic can't be removed or added back in it makes the once proud servant begin to plug the organic in it's care into a battery outlet.

As such prehaps machines should get a special Ascendation event that lets them etiher go Berzerk and try to murder all organics or deciding to protect and care for organic life. I bring it up like this due to the fact that the cybrex were once tried to wipe out all organic life yet at the peak of their power they decided to relent when realized that it was a mistake. Prehaps even a third choice in case the same thing happens to assimulaters, or one of the other types deciding to become one with organics for some reason.
< >
正在显示第 1 - 6 条,共 6 条留言
Terramaris 2018 年 1 月 20 日 下午 5:01 
Well there goes my rogue servitor play through (only 5 years in though thankfully). I wonder why this happens? Surely it's just a bug, right?
Haos51 2018 年 1 月 20 日 下午 5:08 
Probably just a oversight, hopefully one that will be fixed in the future.
Kolyn  [开发者] 2018 年 1 月 20 日 下午 5:12 
This mod was created before Synthetic Dawn and Utopia, and thus was never designed for such playthroughs. Over the last year I've not had the time to meaningfully implement features that would make such empires 'made sense'. After all, there were only 4 Fallen Empires in the beginning. Then people started asking for Ascended Empires in other ethics, and then their subjects, and then Ascended Hive Mind, and then Ascended Machine Empires. I am aware that you can play Hive Minds and Machine Empires in so many ways and this mod as it currently stands does not cater for every scenario.

I'm redoing this mod comes 2.0, and be assured that I will look again at machine empires. And yes, it is a lot of work.
Haos51 2018 年 1 月 20 日 下午 5:18 
Sorry if I offended you at all Kolyn. You've made a great mod and I wanted to help out. I'm sorry since I know there is a lot of work that goes into making something like this.
Kolyn  [开发者] 2018 年 1 月 20 日 下午 5:31 
No offense taken! I will take a look at Machine Empires and Hive Minds come 2.0 and will look at how to implement new features that make sense for these empires. Keep the feedback/suggestions coming!
Haos51 2018 年 1 月 20 日 下午 6:46 
I'll just throw some ideas for right now then. Since the Fallen Machine Empire's awakened state really affect them.

Angellic Caretakers-These machines has created Ascended Utopia for all organic life, all at the cost of organics being unable to decide their own fate.
Prehaps for their special type of vassel, it could be called a 'Customer' where the empires get a increase in food production. and happiness, all at the cost of being unable to colonize or move their pops.

Not sure what the personallity type for this would be called.
Vassal type could be 'Organic Studies' Where the organics in the empire are all forced to be cybernetic and suffer -20 happiness while also forfeiting some research points. The reason being that the Assimlator decided to see what it's like controling only parts of the organic mind. Maybe some sort of special event happens to the empire where they suffer trying to remove the cybernetics.

Prideful Machina- While they still want to destory organic civilizations, The machine A.I is has developed pride in it's power and wants to see the organics slaughter each other to it's own amusement.
Not sure why the Vassal would be called, but the idea is that vassals are allowed to do everything normally and is forced to do warfare every few years, and one of their wargoals has to be to purge the planet. Not sure what else to add, more so since I keep thinking of how a computer would do this.
< >
正在显示第 1 - 6 条,共 6 条留言
每页显示数: 1530 50