Stellaris

Stellaris

[Deprecated] The Zenith of Fallen Empires
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Kolyn  [开发者] 2017 年 4 月 6 日 下午 12:22
Mod Discussion and Feedback
Do you have some ideas for an expansion?

Do certain weapons need a buff/nerf?

I love to hear your stories and experiences that you had while playing with this mod! Did I ruin your game? Did I ruin your day? TELL ME ALL ABOUT IT!! :steamhappy: :steamhappy:



Top picks:





Keep in mind I'm only a level 3 modder. There are limits to my capabilities.
最后由 Kolyn 编辑于; 2017 年 5 月 4 日 上午 10:39
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UrsaTempest 2017 年 4 月 12 日 上午 1:39 
For relatively easier to add (I think?), would be option for other Fanatic ethic. So, is possible to be Fanatic Pacifist Ascendant, instead of stuck on Xenophile/Xenophobe/Militarist/Materialist/Spiritualist!

For something harder... well, custom subject empire would be nice. Ideally, it should be completely custom, but having my own Thrall/Signatories/etc would be nice, too.

Honestly, I'm not sure how best to fall. My very vague idea would be the empire ethic shed the non-fanatic ethos, or pick fanatic one... but the pop don't. In addition, each non-FE empire you have have active diplomatic contact with (like trade, federation, etc) or open border further influence your ethic, so more unrest.

... or something. Ugh. Not sure.
Kolyn  [开发者] 2017 年 4 月 12 日 上午 5:39 
@UrsaTempest Yeah, the other Fanatic ethics are quite easy to add. I don't really have ship sets to go with them though.

Of course as an Ascended Empire you should already be able to create Thralls, Signatories etc, but extra custom ones I would need further explanation and what they do to really think about implementing :)
Tia 2017 年 4 月 14 日 上午 4:51 
Last 3 games some idiot went and triggered the Titan Laser alarm clock what felt like to me "way too early."

Given that the Scourge/Unbidden are easier than AEs given all the tech available, might be worth inverting their arrival dates if at all possible.
Kolyn  [开发者] 2017 年 4 月 14 日 上午 4:53 
Thanks for this. I am increasing the MTTH for Titan Laser events triggering by 50 years in the next update. Opening to tweaking it further too.
gibimo 2017 年 4 月 15 日 上午 2:48 
Titan Plating should gives more benefits compared by Crystal Network Plating.
It has same effect with 5 times expansive with later unlocks, make it useless even in the late game.

and its also good for late game challenge
最后由 gibimo 编辑于; 2017 年 4 月 15 日 上午 2:49
Kolyn  [开发者] 2017 年 4 月 15 日 上午 3:48 
I'll certainly look at it. Crystal Network Plating from another mod?
Bomb boy 2017 年 4 月 15 日 上午 6:17 
Nice weapons
Kolyn  [开发者] 2017 年 4 月 15 日 上午 9:30 
Thanks :D Glad you like them.
gibimo 2017 年 4 月 18 日 上午 12:53 
Could you make some tweaks for new weapon variations which is actually the same?
You could change it as some has long range long cooldown high damage like sniper rifles
and some has short range medium cooldown high damage like shotguns
These feature could gives FEs to unique style for each of their own
Kolyn  [开发者] 2017 年 4 月 18 日 上午 5:10 
Weapons as they currently stand:

Arc Emitters - Long Range, Random Damage.

Kinetic Cannons - Long Range, Shield Damage.

Energy Lance - Long Range, Armor Damage.

Missiles - Long Range, Shield Damage. Can be intercepted.

Plasma - Medium Range, Armor Damage.

Torpedoes - Medium Range. Can be intercepted.

Autocannons - Short Range.

Explain to me what you want to do and how would you accomplish it.


FEs currently equip mostly their 'upgraded' advanced weapons from their vanilla designs and I didn't change too much there except adding some colours.

Materialists - Green Energy Lance and Disruptors + Titan Torpedoes

Spiritualists - Arc Emitters and Plasma + Titan Arc Emitter

Xenophobe - Kinetic Cannon and Hellfire Autocannon + Terror Cannon

Xenophile - Kinetic Cannon, Blue Energy Lance, Keeper Autocannon + Massive Autocannons.

They are the designs at the moment. Xenophiles like you so they want to get close to you. But overall have a bit of everything. Any problems with this current design?

最后由 Kolyn 编辑于; 2017 年 4 月 18 日 上午 6:50
gibimo 2017 年 4 月 18 日 上午 8:40 
I want to gives some change to series of weapons, not just the colors but stats.

by examples, keeper autocannon and hellfire autocannon has same stats.

But Xenophiles likes Xenos so perhaps they might hit weaker but a lot faster.
With same kind of reason Xenophobe hate Xenos so they hit them harder from further range not to get close. But that kind of actions costs lot of energy so it can't hit as fast as the others.
Slaane 2017 年 4 月 18 日 上午 8:41 
so a question. im just browsing the mod right now, but do you become a "awakened empire" by default when you start the game. or do you need to research a tech to do this/get to a certain point?
Kolyn  [开发者] 2017 年 4 月 18 日 上午 9:14 
@Gibimo Sure. I can look into that. It's a lot of work though to make sure the dps is still the same so all weapons within that are still viable. If you wanna do some tests and propose these changes in a list that would save a lot of time on my end!

@Statelesskiller You have to basically research all techs in this mod, then you will get a pop up asking if you would like to be an Ascended Empire. You can always choose not to, of course.
Ƹ̵̡Ӝ̵̨̄Ʒ 天使 2017 年 4 月 20 日 下午 7:09 
Even though it makes sense, I kinda feel like it takes too long to become an Ascended Empire. By the time it happens, I'm already kinda bored of the game. Even with ISB-balance, the late game isn't interesting enough to warrant me playing to the point where I become Ascended.

Just my thoughts on the matter.
Kolyn  [开发者] 2017 年 4 月 20 日 下午 7:29 
Thanks for letting me know.

There are two real solutions I can think of:

1) Reduction in research costs across the board. When everyone acquires tech faster they also ascend sooner.

2) Decouple the requirement to Ascend with the fact you need to research all tech, allowing players to Ascend before they researched absolutely everything in this mod.

Both have their problems and merits of course, but since the issue is raised and I am interested in addressing it, thoughts on potential solutions are welcomed.
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